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Data Abstraction And Problem Solving With Java: Walls And Mirrors - Carrano

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      Présentation Data Abstraction And Problem Solving With Java: Walls And Mirrors de Carrano Format Broché

       - Livre Informatique

      Livre Informatique - Carrano - 31/12/2010 - Broché - Langue : Autre

      . .

    • Auteur(s) : Carrano
    • Editeur : Pearson Education
    • Langue : Autre
    • Parution : 31/12/2010
    • Format : Petit, de 0 à 350g
    • ISBN : 9780273751205



    • Résumé :
      This edition of Data Abstraction and Problem Solving with Java: Walls and Mirrors employs the analogies of Walls (data abstraction) and Mirrors (recursion) to teach Java programming design solutions, in a way that beginning students find accessible. The book has a student-friendly pedagogical approach that carefully accounts for the strengths and weaknesses of the Java language. With this book, students will gain a solid foundation in data abstraction, object-oriented programming, and other problem-solving techniques....

      Biographie:
      s Dilemma (Choosing k out of n Things) 164
      3.3 Searching an Array 166
      Finding the Largest Item in an Array 167
      Binary Search 168
      Finding the k th Smallest Item in an Array 172
      3.4 Organizing Data 176
      The Towers of Hanoi 176
      3.5 Recursion and Efficiency 180
      Summary 187 Cautions 187 Self-Test Exercises 188
      Exercises 189 Programming Problems 195

      4 Data Abstraction: The Walls 197
      4.1 Abstract Data Types 198
      4.2 Specifying ADTs 203
      The ADT List 204
      The ADT Sorted List 209
      Designing an ADT 211
      Axioms (Optional) 215
      4.3 Implementing ADTs 218
      Java Classes Revisited 219
      Java Interfaces 221
      Java Packages 224
      An Array-Based Implementation of the ADT List 226
      Summary 233 Cautions 233 Self-Test Exercises 234
      Exercises 235 Programming Problems 238

      5 Linked Lists 241
      5.1 Preliminaries 242
      Object References 242
      Resizeable Arrays 248
      Reference-Based Linked Lists 249
      5.2 Programming with Linked Lists 253
      Displaying the Contents of a Linked List 253
      Deleting a Specified Node from a Linked List 255
      Inserting a Node into a Specified Position of a Linked List 258
      A Reference-Based Implementation of the ADT List 264
      Comparing Array-Based and Reference-Based Implementations 268
      Passing a Linked List to a Method 271
      Processing Linked Lists Recursively 271
      5.3 Variations of the Linked List 277
      Tail References 277
      Circular Linked Lists 278
      Dummy Head Nodes 280
      Doubly Linked Lists 280
      5.4 Application: Maintaining an Inventory 284
      5.5 The Java Collections Framework 290
      Generics 291
      Iterators 292
      The Java Collection’...

      Sommaire:

      Preface xv
      Chapter Dependency Chart xviii
      PART ONE Problem-Solving Techniques 1
      1 Review of Java Fundamentals 3
      1.1 Language Basics 4
      Comments 4
      Identifiers and Keywords 4
      Variables 4
      Primitive Data Types 5
      References 6
      Literal Constants 6
      Named Constants 7
      Assignments and Expressions 8
      Arrays 11
      1.2 Selection Statements 14
      The if Statement 15
      The switch Statement 16
      1.3 Iteration Statements 17
      The while Statement 17
      The for Statement 18
      The do Statement 21
      1.4 Program Structure 21
      Packages 22
      Classes 23
      Data Fields 24
      Methods 26
      How to Access Members of an Object 30
      Class Inheritance 30
      1.5 Useful Java Classes 32
      The Object Class 32
      The Array Class 34
      String Classes 35
      1.6 Java Exceptions 40
      Catching Exceptions 40
      Throwing Exceptions 47
      1.7 Text Input and Output 49
      Input 49
      Output 51
      The Console Class 54
      1.8 File Input and Output 56
      Text Files 58
      Object Serialization 66
      Summary 69 Cautions 72 Self-Test Exercises 72
      Exercises 73 Programming Problems 78

      2 Principles of Programming and Software Engineering 81
      2.1 Problem Solving and Software Engineering 82
      What Is Problem Solving? 82
      The Life Cycle of Software 83
      What Is a Good Solution? 93
      2.2 Achieving an Object-Oriented Design 95
      Abstraction and Information Hiding 96
      Object-Oriented Design 98
      Functional Decomposition 100
      General Design Guidelines 101
      Modeling Object-Oriented Designs Using UML 102
      Advantages of an Object-Oriented Approach 106
      2.3 A Summary of Key Issues in Programming 107
      Modularity 107
      Modifiability 109
      Ease of Use 111
      Fail-Safe Programming 112
      Style 118
      Debugging 122
      Summary 125 Cautions 126 Self-Test Exercises 126
      Exercises 127 Programming Problems 132

      3 Recursion: The Mirrors 137
      3.1 Recursive Solutions 138
      A Recursive Valued Method: The Factorial of n 141
      A Recursive void Method: Writing a String Backward 148
      3.2 Counting Things 159
      Multiplying Rabbits (The Fibonacci Sequence) 159
      Organizing a Parade 161
      Mr. Spock’...

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