Personnaliser

OK

Parent, R: COMPUTER ANIMATION COMP -

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre

65,99 €

Occasion · Très Bon État

  • Ou 16,50 € /mois

    • Livraison : 25,00 €
    • Livré entre le 9 et le 19 mai
    Voir les modes de livraison

    USAMedia

    PRO Vendeur favori

    4,6/5 sur + de 1 000 ventes

    Service client à l'écoute et une politique de retour sans tracas - Livraison des USA en 3 a 4 semaines (2 mois si circonstances exceptionnelles) - La plupart de nos titres sont en anglais, sauf indication contraire. N'hésitez pas à nous envoyer un e-... Voir plus
    Publicité
     
    Vous avez choisi le retrait chez le vendeur à
    • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
    • Récupérez le produit directement chez le vendeur
    • Rakuten vous rembourse en cas de problème

    Gratuit et sans engagement

    Félicitations !

    Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

    En savoir plus

    Retour

    Horaires

        Note :


        Avis sur Parent, R: Computer Animation Comp de Format Broché  - Livre

        Note : 0 0 avis sur Parent, R: Computer Animation Comp de Format Broché  - Livre

        Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


        Présentation Parent, R: Computer Animation Comp de Format Broché

         - Livre

        Livre - 31/08/2009 - Broché - Langue : Anglais

        . .

      • Editeur : Elsevier Ltd, Oxford
      • Langue : Anglais
      • Parution : 31/08/2009
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 526
      • Expédition : 1085
      • Dimensions : 23.7 x 19.0 x 3.2
      • ISBN : 9780123750785



      • Résumé :

        A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

        Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

        ...

        Biographie:
        Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure....

        Sommaire:

        Part I: Introduction to Computer Animation

        1. Introduction

        2. Technical Background

        Part II: Motion Capture Techniques

        3. Motion Capture Primer

        4. The Motion Data

        5. Setting Up Your Character

        Part III: Animating Substances

        6. Animating Facial Features

        7. Animating Solid Spaces

        8. Animating Fluids and Gases

        9. Animating Biology

        Part IV: Other Methods

        10. Point-Based Animation

        11. X3D Event Animation and Interpolation

        Part V: Animating with MEL for MAYA

        12. Maya Under the Hood

        13. MEL Animation

        14. The Basics of MEL Commands

        15. Examples Using MEL with Solid Body Dynamics

        16. Examples Using MEL in Character Rigging

        ...

        Détails de conformité du produit

        Consulter les détails de conformité de ce produit (

        Personne responsable dans l'UE

        )
        Le choixNeuf et occasion
        Minimum5% remboursés
        La sécuritéSatisfait ou remboursé
        Le service clientsÀ votre écoute
        LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
        visavisa
        mastercardmastercard
        klarnaklarna
        paypalpaypal
        floafloa
        americanexpressamericanexpress
        Rakuten Logo
        • Rakuten Kobo
        • Rakuten TV
        • Rakuten Viber
        • Rakuten Viki
        • Plus de services
        • À propos de Rakuten
        Rakuten.com