Making Dinosaurs Dance - Joseph, Barry
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Présentation Making Dinosaurs Dance Format Relié
- Livre Encyclopédies, Dictionnaires
Résumé : Making Dinosaurs Dance: A Toolkit for Digital Design in Museums takes the reader behind the scenes to learn how the American Museum of Natural History innovates visitor digital engagement, highlighting design techniques used both there and at museums around the world. Based on the author's six years at the landmark institution that inspired the Night at the Museum franchise, the book introduces The Six Tools of Digital Design - user research, rapid prototyping, public piloting, iterative design, youth collaboration, and teaming up - then applies them through case studies across a range of topics:
Combining digital experience design with physical museum assets in a guided format, featuring Crime Scene Neanderthal (CSN), a youth co-designed and facilitated in-Hall experience that invited museum visitors to use a mobile app and other tools to investigate a science-based mystery. Game-based learning, featuring three case: a tabletop games (Pterosaurs: The Card Game), mobile games (Playing with Dinos), and commercial off-the-shelf games (Minecraft). Mobile augmented reality games, featuring MicroRangers, which used AR to invite visitors to shrink to microscopic size and explore the Museum to combat threats to global biodiversity.XR experience design, featuring case studies about 360 videos on paleontology and virtual reality projects about ocean life. Science visualizations, featuring Galactic Golf, an astro-visualization that addressed the topics of mass and gravity through a round of mixed reality Martian golf...
Biographie:
Barry Joseph is a driving force at both the strategic and the tactical level in digital engagement, youth development and digital learning. At Global Kids, Inc. then at the American Museum of Natural History, Barry oversaw the design and implementation of over 100 new digital learning youth programs. He worked for over a 15 years with museums to innovate visitor-facing experiences through iterative design, with a focus on prototyping and evaluating cutting-edge visitor-facing experiences. As VP of Digital Experience at the Girl Scouts of the USA, he used tools of user experience to make complexity accessible and drive new membership. He is a co-founder of the Games For Change Festival....
Sommaire:
Barry Joseph is a driving force at both the strategic and the tactical level in digital engagement, youth development and digital learning. At Global Kids, Inc. then at the American Museum of Natural History, Barry oversaw the design and implementation of over 100 new digital learning youth programs. He worked for over a 15 years with museums to innovate visitor-facing experiences through iterative design, with a focus on prototyping and evaluating cutting-edge visitor-facing experiences. As VP of Digital Experience at the Girl Scouts of the USA, he used tools of user experience to make complexity accessible and drive new membership. He is a co-founder of the Games For Change Festival....