Unity 3D Game Development - Davis, Anthony
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtreExpédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.
Nos autres offres
-
65,16 €
Produit Neuf
Ou 16,29 € /mois
- Livraison à 0,01 €
- Livré entre le 21 juillet et le 3 août
Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781801076142_dbm
Voir le détail de l'annonce
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Unity 3d Game Development de Davis, Anthony Format Broché - Livre Informatique
0 avis sur Unity 3d Game Development de Davis, Anthony Format Broché - Livre Informatique
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Anders Petersen, Rome
Occasion dès 65,00 €
-
Ephemerides 1950-2050 Ut For 0h International Edition
17 avis
Occasion dès 44,95 €
-
The Eb Real Book, Sixth Edition
1 avis
Neuf dès 48,97 €
-
Art And Devotion At A Buddhist Temple In The Indian Himalaya
Neuf dès 72,46 €
-
Culinaria France
Occasion dès 57,00 €
-
Flandre Et Amérique Latine: 500 Ans De Confrontation Et Métissage
1 avis
Occasion dès 34,00 €
-
Fundamentals Of Creature Design
Neuf dès 47,55 €
-
Medieval Military Technology, Second Edition
Neuf dès 75,96 €
-
Rivstart A1 + A2 Textbok
Occasion dès 55,22 €
-
Domenico Scarlatti 60 Sonatas, Books 1 And 2 Schirmer Library Of Musical Classics Vol. 2063 Piano Sheet Music Collection For Advanced & Intermediate Pianists
Neuf dès 28,70 €
-
The Principles Of Product Development Flow: Second Generation Lean Product Development
Occasion dès 29,56 €
-
Kodak Pixpro Fz55-Bk : (Japanese Edition)
Neuf dès 45,99 €
-
Museum Of The Revolution
Occasion dès 45,99 €
-
Buddhist Monuments And Temples Of Cambodia And Laos
Neuf dès 39,26 €
-
Guide Officiel Bayonetta - Édition Collector
Occasion dès 40,00 €
-
Intellectuals And Society (Revised, Enlarged)
Neuf dès 31,93 €
-
The Structure Of Magic A Book About Language And Therapy
Neuf dès 37,76 €
Occasion dès 33,75 €
-
Iconic Roland-Garros - Livre Officiel
1 avis
Occasion dès 42,48 €
-
Adventures Of Byomkesh Bakshi
Neuf dès 41,91 €
-
Christopher Herwig Trucks And Tuks /Anglais
Neuf dès 37,00 €
Produits similaires
Présentation Unity 3d Game Development de Davis, Anthony Format Broché
- Livre Informatique
Résumé :
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features: - Build a solid foundation for game design and game development - Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras - Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more Book Description: This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environment Think about the users' interactions with your game Develop the interface and apply visual effects to add an emotional connection to your world Grasp a solid foundation of sound design, animations, and lightning to your creations Build, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What You Will Learn: - Learn fundamentals of designing a 3D game and C# scripting - Design your game character and work through their mechanics and movements - Create an environment with Unity Terrain and ProBuilder - Explore instantiation and rigid bodies through physics theory and code - Implement sound, lighting effects, trail rendering, and other dynamic effects - Create a short, fully functional segment of your game in a vertical slice - Polish your game with performance tweaks - JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck Who this book is for: Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you. Table of Contents - A Primer to the Third Dimension - Design and Prototype - Programming - Characters - Environment - Interactions and Mechanics - Rigid Bodies and Physics Interaction - User Interface and Menus - Visual Effects - Sound Effects - Build and Test - Finishing Touches - Bonus: Other Unity Tools!...
Biographie:
Anthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development....
Sommaire:
Anthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development....
Détails de conformité du produit
Personne responsable dans l'UE