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Interaction Design - Helen Sharp

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        Présentation Interaction Design de Helen Sharp Format Broché

         - Livre Informatique

        Livre Informatique - Helen Sharp - 01/04/2023 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Helen Sharp - Jennifer Preece - Yvonne Rogers
      • Editeur : John Wiley & Sons Inc
      • Langue : Anglais
      • Parution : 01/04/2023
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 720
      • Expédition : 1440
      • Dimensions : 23.4 x 18.7 x 3.6
      • ISBN : 111990109X



      • Résumé :

        A delightful, engaging, and comprehensive overview of interaction design

        Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more.

        In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others.

        The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within.

        Readers will also find:

        • Explorations of the social and emotional components of interacting with apps, digital devices and computers
        • Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction
        • Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews.

        An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals....

        Biographie:

        Yvonne Rogers is the Director of the Interaction Centre at University College London as well as a Professor of Interaction Design.

        Helen Sharp is Professor of Software Engineering at the Open University, UK.

        Jennifer Preece is Professor and Dean Emerita in the College of Information, Maryland's iSchool - at the University of Maryland....

        Sommaire:

        What's Inside xix

        1 What Is Interaction Design? 1

        1.1 Introduction 1

        1.2 Good and Poor Design 3

        1.3 Switching to Digital 6

        1.4 What to Design 8

        1.5 What Is Interaction Design? 10

        1.6 People-Centered Design 14

        1.7 Understanding People 16

        1.8 Accessibility and Inclusiveness 17

        1.9 Usability and User Experience Goals 20

        Further Reading 32

        Interview with Harry Brignull 34

        2 The Process of Interaction Design 37

        2.1 Introduction 37

        2.2 What Is Involved in Interaction Design? 38

        2.3 Some Practical Issues 55

        Further Reading 66

        3 Conceptualizing Interaction 69

        3.1 Introduction 69

        3.2 Conceptualizing Interaction 72

        3.3 Conceptual Models 75

        3.4 Interface Metaphors 79

        3.5 Interaction Types 81

        3.6 Paradigms, Visions, Challenges, Theories, Models, and Frameworks 89

        Further Reading 96

        Interview with Albrecht Schmidt 97

        4 Cognitive Aspects 101

        4.1 Introduction 101

        4.2 What Is Cognition? 102

        4.3 Cognitive Frameworks 124

        Further Reading 134

        5 Social Interaction 135

        5.1 Introduction 135

        5.2 Being Social 136

        5.3 Face-to-Face Conversations 141

        5.4 Remote Collaboration and Communication 147

        5.5 Co-Presence 159

        5.6 Social Games 165

        Further Reading 169

        6 Emotional Interaction 171

        6.1 Introduction 171

        6.2 Emotions and Behavior 172

        6.3 Expressive Interfaces: Aesthetic or Annoying? 180

        6.4 Affective Computing and Emotional AI 184

        6.5 Persuasive Technologies and Behavioral Change 189

        6.6 Anthropomorphism 192

        Further Reading 196

        7 Interfaces 199

        7.1 Introduction 199

        7.2 Interface Types 200

        7.3 Natural User Interfaces and Beyond 266

        7.4 Which Interface? 267

        Further Reading 269

        Interview with Leah Buechley 271

        8 Data Gathering 273

        8.1 Introduction 273

        8.2 Six Key Issues 274

        8.3 Capturing Data 281

        8.4 Interviews 284

        8.5 Questionnaires 294

        8.6 Observation 302

        8.7 Putting the Techniques to Work 315

        Further Reading 322

        9 Data Analysis, Interpretation, and Presentation 325

        9.1 Introduction 325

        9.2 Quantitative and Qualitative 327

        9.3 Basic Quantitative Analysis 330

        9.4 Basic Qualitative Analysis 340

        9.5 Analytical Frameworks 350

        9.6 Tools to Support Data Analysis 362

        9.7 Interpreting and Presenting the Findings 362

        Further Reading 368

        10 Data at Scale and Ethical Concerns 371

        10.1 Introduction 371

        10.2 Approaches for Collecting and Analyzing Data 373

        10.3 Visualizing and Exploring Data 388

        10.4 Ethical Design Concerns 398

        Further Reading 405

        11 Discovering Requirements 407

        11.1 Introduction 407

        11.2 What, How, and Why? 408

        11.3 What Are Requirements? 409

        11.4 Data Gathering for Requirements 418

        115. Bringing Requirements to Life: Personas and Scenarios 426

        11.6 Capturing Interaction with Use Cases 436

        Further Reading 440

        12 Design, Prototyping, and Construction 441

        12.1 Introduction 441

        12.2 Prototyping 443

        12.3 Conceptual Design 456

        12.4 Concrete Design 467

        12.5 Generating Prototypes 470

        12.6 Construction 480

        Further Reading 486

        Interview with Jon Froehlich 487

        13 Interaction Design in Practice 491

        13.1 Introduction 491

        13.2 AgileUX 494

        13.3 Design Patterns 504

        13.4 Open Source Resource...

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