Game Feel - Swink, Steve
- Format: Broché
- 358 pages Voir le descriptif
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Présentation Game Feel Format Broché
- Livre Littérature GénéraleAuteur(s) : Swink, SteveEditeur : Taylor & FrancisLangue : AnglaisParution : 01/11/2008Format : Moyen, de 350g à 1kgNombre de pages : 358Nombre de livres : 1Expédition : 699Dimensions :...
Résumé :
Understand "Game Feel" - explore this crucial but often overlooked aspect of digital game design and learn how to make your own games feel good. GAME FEEL IS THE MOST OVERLOOKED ASPECT OF DIGITAL GAME DESIGN. The feel of control can make or break a game, causing players to love or hate it. It is the tactile, physical sensation that exists in the space between player and game and is rarely explored in detail by creators of digital games. It's taken for granted, copied from other games, or created using brilliance and intuition. It is an invisible art, similar to cinematography in film. In a clear, non-technical style intended to be accessible to professionals, players, and aspiring designers alike, independent game designer, instructor, and lecturer Steve Swink investigates game feel as experienced by players, crafted by game designers, and measured by psychologists, giving readers the fools to measure, master, and create games that feel good. FEATURES : - A companion website, gamefeel.com, including fully playable examples that allow the reader to experience first-hand the ways Game Feel can be shaped and molded . - Includes in-depth examination of many classic games from a fresh angle . - Interviews with leading game designers such as Jenova Chen and Kellee Santiago (flOw, Flower), Chaim Gingold (Spore), and Jonathan Blow (Braid).
Biographie:
STEVE SWINK, game designer and partner at Flashbang Studios, an independent game developer based in Tempe, Arizona. Prior to joining Flashbang, Steve worked at Neversoft Entertainment as a designer on the Tony Hawk franchise. He also co-chairs the Independent Games Festival, is an IGDA Phoenix chapter coordinator, and teaches the game and level design classes at the Art Institute of Phoenix.
Critique:
The following game design luminaries have promised quotes: Jonathan Blow, Company: Number-None, Game: Braid Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoop World, Unannounced XBLA game Derek Yu, Artist, Game Designer, Bit Blot, Games: Aquaria, I'm O.K. Alec Holowka, Programmer, Game Designer, Bit Blot, Games: Aquaria Katherine Isbister, Associate Professor, Rensselaer Polytech (RPI), Morgan Kaufmann game author.
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