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Applying Innovation - Dooley, Lawrence

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        Avis sur Applying Innovation Format Broché  - Livre Économie

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        Présentation Applying Innovation Format Broché

         - Livre Économie

        Livre Économie - Dooley, Lawrence - 01/06/2008 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Dooley, Lawrence - O'Sullivan, David
      • Editeur : Sage Publications, Inc
      • Langue : Anglais
      • Parution : 01/06/2008
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 424
      • Expédition : 793
      • Dimensions : 25.4 x 17.8 x 2.3
      • ISBN : 141295455X



      • Résumé :
        Introduction
        Book Aims
        Book Structure
        Learning Activities
        Intended Audience
        Acknowledgements
        Part I. UNDERSTANDING INNOVATION
        Learning Targets
        Apple Makes Sweet Music
        1. Defining Innovation
        1.1. Introduction
        Learning Targets
        1.2. Definition of Innovation
        1.3. Related Concepts
        1.4. Drivers of Innovation
        1.5. Categories of Innovation
        1.6. Product Innovation
        1.7. Process Innovation
        1.8. Service Innovation
        1.9. Product and Process Innovation
        1.10. Radical and Incremental Innovation
        1.11. Disruptive Innovation
        1.12. Innovation and Operations
        Case Study
        Activities
        1.13. Summary
        Reflections
        2. Managing Innovation
        2.1. Introduction
        Learning Targets
        2.2. Techniques of Change
        2.3. Change Methodology
        2.4. Excellent Organizations
        2.5. Innovation Culture
        2.6. Barriers to Innovation
        2.7. Adapting Culture
        2.8. Models of Innovation
        2.9. Managing Innovation
        Case Study
        Activities
        2.10. Summary
        Reflections
        3. Processing Innovation
        3.1. Introduction
        Learning Targets
        3.2. Investment in Innovation
        3.3. Goals of Innovation
        3.4. Failure of Innovation
        3.5. Process of Innovation
        3.6. Applied Innovation
        3.7. Innovation Funnel
        Case Study
        Activities
        Summary
        Reflections
        References
        Part II. DEFINING INNOVATION GOALS
        Learning Targets
        4. Analyzing Environments
        4.1. Introduction
        Learning Targets
        4.2. Goal Planning
        4.3. Defining Goals
        4.4. Environment Analysis
        4.5. PEST Analysis
        4.6. Five Force Model
        4.7. Benchmarking
        4.8. SWOT Analysis
        4.9. Core Competencies
        4.10. Developing Statements
        Case Study
        Activities
        4.11. Summary
        Reflections
        5. Defining Objectives
        5.1. Introduction
        Learning Targets
        5.2. Identifying Stakeholders
        5.3. Defining Requirements
        Case Study
        Activities
        5.4. Identifying Thrusts
        5.5. Generic Market Objectives
        5.6. Strategic Objectives
        5.7. Objectives for Innovation
        Case Study
        Activities
        5.8. Summary
        Reflections
        6. Measuring Indicators
        6.1. Introduction
        Learning Targets
        6.2. Performance Indicators
        6.3. Defining Indicators
        6.4. Innovation Process Indicators
        6.5. Performance Charts
        6.6. Balanced Scorecard
        6.7. Implementing the Balanced Scorecard
        Case Study
        Activities
        6.8. Summary
        Reflections
        References
        Part III. MANAGING INNOVATION ACTIONS
        Learning Targets
        3M and the Post-it Note
        7. Creating Ideas
        7.1. Introduction
        Learning Targets
        7.2. Action Pathway
        7.3. Problem Solving
        7.4. Creativity
        7.5. Enhancing Creativity
        7.6. Encouraging Creativity
        7.7. Sources of Ideas
        7.8. New Knowledge Ideas
        Case Study
        Activities
        7.9. Ideation Tools
        7.10. Selected Ideation Tools
        7.11. Modeling Tools
        7.12. Physical Space
        Case Study
        Activities
        7.13. Summary
        Reflections
        8. Managing Projects
        8.1. Introduction
        Learning Targets
        8.2. Projects
        8.3. Project Planning
        8.4. Project Scheduling
        8.5. Project Controlling
        8.6. Quantitative Benefits
        8.7. Qualitative Benefits
        8.8. Risk Management
        8.9. Project Innovation
        8.10. Project Tools
        Case Study
        Activities
        8.11. Summary
        Reflections
        9. Developing Products
        9.1. Introduction
        Learning Targets
        9.2. New Product Development
        9.3. Stage Gate Process
        9.4. Product Funding
        9.5. Protecting New Products
        9.6. Commer...

        Biographie:
        Introduction
        Book Aims
        Book Structure
        Learning Activities
        Intended Audience
        Acknowledgements
        Part I. UNDERSTANDING INNOVATION
        Learning Targets
        Apple Makes Sweet Music
        1. Defining Innovation
        1.1. Introduction
        Learning Targets
        1.2. Definition of Innovation
        1.3. Related Concepts
        1.4. Drivers of Innovation
        1.5. Categories of Innovation
        1.6. Product Innovation
        1.7. Process Innovation
        1.8. Service Innovation
        1.9. Product and Process Innovation
        1.10. Radical and Incremental Innovation
        1.11. Disruptive Innovation
        1.12. Innovation and Operations
        Case Study
        Activities
        1.13. Summary
        Reflections
        2. Managing Innovation
        2.1. Introduction
        Learning Targets
        2.2. Techniques of Change
        2.3. Change Methodology
        2.4. Excellent Organizations
        2.5. Innovation Culture
        2.6. Barriers to Innovation
        2.7. Adapting Culture
        2.8. Models of Innovation
        2.9. Managing Innovation
        Case Study
        Activities
        2.10. Summary
        Reflections
        3. Processing Innovation
        3.1. Introduction
        Learning Targets
        3.2. Investment in Innovation
        3.3. Goals of Innovation
        3.4. Failure of Innovation
        3.5. Process of Innovation
        3.6. Applied Innovation
        3.7. Innovation Funnel
        Case Study
        Activities
        Summary
        Reflections
        References
        Part II. DEFINING INNOVATION GOALS
        Learning Targets
        4. Analyzing Environments
        4.1. Introduction
        Learning Targets
        4.2. Goal Planning
        4.3. Defining Goals
        4.4. Environment Analysis
        4.5. PEST Analysis
        4.6. Five Force Model
        4.7. Benchmarking
        4.8. SWOT Analysis
        4.9. Core Competencies
        4.10. Developing Statements
        Case Study
        Activities
        4.11. Summary
        Reflections
        5. Defining Objectives
        5.1. Introduction
        Learning Targets
        5.2. Identifying Stakeholders
        5.3. Defining Requirements
        Case Study
        Activities
        5.4. Identifying Thrusts
        5.5. Generic Market Objectives
        5.6. Strategic Objectives
        5.7. Objectives for Innovation
        Case Study
        Activities
        5.8. Summary
        Reflections
        6. Measuring Indicators
        6.1. Introduction
        Learning Targets
        6.2. Performance Indicators
        6.3. Defining Indicators
        6.4. Innovation Process Indicators
        6.5. Performance Charts
        6.6. Balanced Scorecard
        6.7. Implementing the Balanced Scorecard
        Case Study
        Activities
        6.8. Summary
        Reflections
        References
        Part III. MANAGING INNOVATION ACTIONS
        Learning Targets
        3M and the Post-it Note
        7. Creating Ideas
        7.1. Introduction
        Learning Targets
        7.2. Action Pathway
        7.3. Problem Solving
        7.4. Creativity
        7.5. Enhancing Creativity
        7.6. Encouraging Creativity
        7.7. Sources of Ideas
        7.8. New Knowledge Ideas
        Case Study
        Activities
        7.9. Ideation Tools
        7.10. Selected Ideation Tools
        7.11. Modeling Tools
        7.12. Physical Space
        Case Study
        Activities
        7.13. Summary
        Reflections
        8. Managing Projects
        8.1. Introduction
        Learning Targets
        8.2. Projects
        8.3. Project Planning
        8.4. Project Scheduling
        8.5. Project Controlling
        8.6. Quantitative Benefits
        8.7. Qualitative Benefits
        8.8. Risk Management
        8.9. Project Innovation
        8.10. Project Tools
        Case Study
        Activities
        8.11. Summary
        Reflections
        9. Developing Products
        9.1. Introduction
        Learning Targets
        9.2. New Product Development
        9.3. Stage Gate Process
        9.4. Product Funding
        9.5. Protecting New Products
        9.6. Commer...

        Sommaire:
        Introduction
        Book Aims
        Book Structure
        Learning Activities
        Intended Audience
        Acknowledgements
        Part I. UNDERSTANDING INNOVATION
        Learning Targets
        Apple Makes Sweet Music
        1. Defining Innovation
        1.1. Introduction
        Learning Targets
        1.2. Definition of Innovation
        1.3. Related Concepts
        1.4. Drivers of Innovation
        1.5. Categories of Innovation
        1.6. Product Innovation
        1.7. Process Innovation
        1.8. Service Innovation
        1.9. Product and Process Innovation
        1.10. Radical and Incremental Innovation
        1.11. Disruptive Innovation
        1.12. Innovation and Operations
        Case Study
        Activities
        1.13. Summary
        Reflections
        2. Managing Innovation
        2.1. Introduction
        Learning Targets
        2.2. Techniques of Change
        2.3. Change Methodology
        2.4. Excellent Organizations
        2.5. Innovation Culture
        2.6. Barriers to Innovation
        2.7. Adapting Culture
        2.8. Models of Innovation
        2.9. Managing Innovation
        Case Study
        Activities
        2.10. Summary
        Reflections
        3. Processing Innovation
        3.1. Introduction
        Learning Targets
        3.2. Investment in Innovation
        3.3. Goals of Innovation
        3.4. Failure of Innovation
        3.5. Process of Innovation
        3.6. Applied Innovation
        3.7. Innovation Funnel
        Case Study
        Activities
        Summary
        Reflections
        References
        Part II. DEFINING INNOVATION GOALS
        Learning Targets
        4. Analyzing Environments
        4.1. Introduction
        Learning Targets
        4.2. Goal Planning
        4.3. Defining Goals
        4.4. Environment Analysis
        4.5. PEST Analysis
        4.6. Five Force Model
        4.7. Benchmarking
        4.8. SWOT Analysis
        4.9. Core Competencies
        4.10. Developing Statements
        Case Study
        Activities
        4.11. Summary
        Reflections
        5. Defining Objectives
        5.1. Introduction
        Learning Targets
        5.2. Identifying Stakeholders
        5.3. Defining Requirements
        Case Study
        Activities
        5.4. Identifying Thrusts
        5.5. Generic Market Objectives
        5.6. Strategic Objectives
        5.7. Objectives for Innovation
        Case Study
        Activities
        5.8. Summary
        Reflections
        6. Measuring Indicators
        6.1. Introduction
        Learning Targets
        6.2. Performance Indicators
        6.3. Defining Indicators
        6.4. Innovation Process Indicators
        6.5. Performance Charts
        6.6. Balanced Scorecard
        6.7. Implementing the Balanced Scorecard
        Case Study
        Activities
        6.8. Summary
        Reflections
        References
        Part III. MANAGING INNOVATION ACTIONS
        Learning Targets
        3M and the Post-it Note
        7. Creating Ideas
        7.1. Introduction
        Learning Targets
        7.2. Action Pathway
        7.3. Problem Solving
        7.4. Creativity
        7.5. Enhancing Creativity
        7.6. Encouraging Creativity
        7.7. Sources of Ideas
        7.8. New Knowledge Ideas
        Case Study
        Activities
        7.9. Ideation Tools
        7.10. Selected Ideation Tools
        7.11. Modeling Tools
        7.12. Physical Space
        Case Study
        Activities
        7.13. Summary
        Reflections
        8. Managing Projects
        8.1. Introduction
        Learning Targets
        8.2. Projects
        8.3. Project Planning
        8.4. Project Scheduling
        8.5. Project Controlling
        8.6. Quantitative Benefits
        8.7. Qualitative Benefits
        8.8. Risk Management
        8.9. Project Innovation
        8.10. Project Tools
        Case Study
        Activities
        8.11. Summary
        Reflections
        9. Developing Products
        9.1. Introduction
        Learning Targets
        9.2. New Product Development
        9.3. Stage Gate Process
        9.4. Product Funding
        9.5. Protecting New Products
        9.6. Commer...

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