Auditory Interfaces - Serafin, Stefania
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Présentation Auditory Interfaces Format Broché
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Résumé : List of Figures List of Tables Preface 0.1 Introduction 0.2 Overview 0.3 The Authors 1 Nonspeech audio: an introduction 1.1 Introduction 1.2 What About Noise? 1.3 Figure and Ground in Audio 1.4 Sound and the Visually Impaired 1.5 Auditory Display Techniques 1.6 Some Examples 1.7 Sound in Collaborative Work 1.8 Function and Signal Type 1.8.1 Alarms and Warning Systems 1.9 Audio Cues and Learning 1.10 Perception and Psychoacoustics 1.11 The Logistics of Sound 1.12 Summary 2 Acoustics and psychoacoustics 2.1 Introduction 2.2 Acoustics 2.2.1 Waveforms 2.2.2 Fourier analysis and spectral plots 2.3 More Complex waves 2.3.1 Sound, Obstacles, Bending and Shadows 2.3.2 Phase: its Implication on Sound and Representations 2.3.3 The Inverse Square Law 2.3.4 Helmholtz Revisited 2.3.5 Spectrograms 2.3.6 Formants vs Partials 2.4 Some digital signal processing concepts 2.5 Spatial Hearing 2.5.1 Head-related transfer functions (HRTF) 2.5.2 3D sound distance and reverberation 2.6 Psychoacoustics 2.6.1 Just Noticeable Difference (JND) 2.6.2 Critical Bands 2.6.3 Pitch 2.6.4 Pitches, Intervals, Scales and Ratios 2.6.5 Loudness 2.6.6 Duration, Attack Time and Rhythm. 2.6.7 Microvariation and Spectral Fusion 2.6.8 Timbre 2.6.9 Masking 2.6.10 Auditory Streaming 2.6.11 Sounds with Variations 2.6.12 Psychoacoustic Illusions 2.7 Perception of 3D sound 2.7.1 Precedence / Hass effect 2.7.2 Binaural Rendering 2.8 Hearing versus listening 2.9 Annoying sounds 2.10 Pleasant sounds 2.11 Embodied sound and music cognition 2.12 Conclusions 3 Sonification 3.1 Introduction 3.2 History 3.3 Model based sonification 3.4 Case Studies 3.4.1 Case Study 1: Presenting Information in Sound 3.4.2 Case Study 2: Dynamic Representation of Multivariate Time Series Data 3.4.3 Case Study 3: Stereophonic and Surface Sound Generation 3.4.4 Case Study 4: Auditory Presentation of Experimental Data 3.4.5 Case Study 5: Sonification of EEG data 3.5 Discussion 3.6 Issues 3.7 Issues of Data 3.7.1 Issues of Sound Parameters 3.7.2 Issues of Evaluation 3.8 Conclusions 4 Earcons 4.1 Introduction 4.2 Case Studies 4.2.1 Case Study 1: Alarms and Warning Systems 4.2.2 Alarms as Applied Psychoacoustics 4.2.3 Problems With Traditional Alarms and Convergences with Audio Interfaces 4.2.4 Case Study 2: Concurrent earcons 4.2.5 Case Study 3: Earcons for visually impaired users 4.3 Conclusions 5 Everyday listening 5.1 Introduction 5.2 Musical and Everyday Listening 5.2.1 Musical and Everyday Listening are Experiences 5.3 The Psychology of Everyday Listening 5.3.1 Knowledge About Everyday Listening 5.4 The Ecological Approach To Perception 5.4.1 Developing An Ecological Account Of Listening 5.5 What Do We Hear? 5.6 The Physics of Sound-Producing Events 5.7 Vibrating Objects 5.7.1 Aerodynamic Sounds 5.7.2 Liquid Sounds 5.7.3 Temporally Complex Events 5.8 Asking People What They Hear 5.9 Attributes of Everyday Listening 5.10 Patterned, Compound, and Hybrid Complex Sounds 5.10.1 Problems and Potentials of the Framework 5.11 How Do We Hear It? 5.12 Analysis and Synthesis of Sounds and Events 5.12.1 Breaking and Bouncing Bottles 5.12.2 Impact Sounds
Biographie: Stefania Serafin is Professor in Sonic Interaction Design at Aalborg University in Copenhagen. Bill Buxton is a partner researcher at Microsoft Research and adjunct professor of computer science at the University of Toronto. Bill Gaver is Professor of Design and co-director of the Interaction Research Studio at Goldsmiths, University of London. Sara Bly is an independent consultant focused on user practice, particularly in designing technologies to
support collaboration
Sommaire:
Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science....
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