

Unity AI Game Programming - Second Edition: Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! -
- Format: Broché
- 232 pages Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre43,99 €
Occasion · Très Bon État
Ou 11,00 € /mois
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour

Avis sur Unity Ai Game Programming - Second Edition: Leverage The Power Of Unity 5 To Create Fun And Unbelievable Ai Entities... - Livre
0 avis sur Unity Ai Game Programming - Second Edition: Leverage The Power Of Unity 5 To Create Fun And Unbelievable Ai Entities... - Livre
Donnez votre avis et cumulez 5
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
Présentation Unity Ai Game Programming - Second Edition: Leverage The Power Of Unity 5 To Create Fun And Unbelievable Ai Entities...
- LivreAuteur(s) : CollectifEditeur : Packt PubLangue : AnglaisParution : 01/09/2015Format : Moyen, de 350g à 1kgNombre de pages : 232Expédition : 442Dimensions : 23.5 x 19.1 x 1.3 ...
Résumé :
Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! Key Features Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Book Description Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides
Biographie:
Raymundo Barrera is a software engineer, who has spent the better part of the decade working on various serious, entertainment and educational projects in Unity. He has spoken at college campuses, and presented a talk at Unite 2017 in Austin, on app development in Unity. He is currently working in education tech as director of mobile engineering at a well-known education company. Free time outside of work is spent on a number of hobbies, including hiking, music, and cooking (primarily Mexican food).
Détails de conformité du produit
Personne responsable dans l'UE