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Unity Certified Programmer Exam Guide - Second Edition - Walker, Philip

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        Présentation Unity Certified Programmer Exam Guide - Second Edition de Walker, Philip Format Broché

         - Livre Informatique

        Livre Informatique - Walker, Philip - 31/03/2022 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Walker, Philip
      • Editeur : Packt Publishing
      • Langue : Anglais
      • Parution : 31/03/2022
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 766
      • Expédition : 1403
      • Dimensions : 23.5 x 19.1 x 4.1
      • ISBN : 9781803246215



      • Résumé :
        A practical, illustrated guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key Features: - Learn essentials of game scripting with Unity and C# to customize aspects of your game - Tackle challenges in Unity game development and the certification exam using effective techniques and solutions - Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions Book Description: Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset. What You Will Learn: - Discover techniques for writing modular, readable, and reusable scripts in Unity - Implement and configure objects, physics, controls, and movements for your game projects - Understand 2D and 3D animation and write scripts to interact and use Unity s rendering API - Explore Unity APIs for adding lighting, materials, and textures to your apps - Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more - Focus on SOLID principles for writing clean and maintainable Unity applications Who this book is for: This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine. Table of Contents - Setting Up and Structuring Our Project - Adding and Manipulating Objects - Managing Scripts and Taking a Mock Test - Applying Art, Animation, and Particles - Creating a Shop Scene for Our Game - Purchasing In-Game Items and Advertisements - Creating a Game Loop and Mock Test - Adding Custom Fonts and UI - Creating a 2D Shop Interface and In-Game HUD - Pausing the Game, Altering Sound, and a Mock Test - Storing Data and Audio Mixer - NavMesh, Timeline, and a Mock Test - Effects, Testing, Performance, and Alt Controls - Full Unity Programmer Mock Exam...

        Biographie:
        Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques....

        Sommaire:
        Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques....

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