Virtual and Augmented Reality - Achintya K. Bhowmik
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Présentation Virtual And Augmented Reality de Achintya K. Bhowmik Format Relié
- Livre Technologie
Résumé : A COMPREHENSIVE AND AUTHORITATIVE GUIDE TO THE FOUNDATIONS, TECHNOLOGIES, AND TRANSFORMATIVE APPLICATIONS OF VIRTUAL AND AUGMENTED REALITY. Virtual and Augmented Reality: Fundamentals and Applications presents an in-depth exploration of the core principles, enabling technologies, and real-world use cases of VR and AR. Designed for use as both a textbook and a professional reference, it offers a rigorous and structured foundation for students, researchers, engineers, and industry practitioners alike. Grounded in neuroscience and computational perception, the text takes readers from first principles to advanced topics in immersive system architecture and experience design. It emphasizes human-centered systems and multisensory engagement, covering vision, hearing, balance, touch, and smell, along with natural interaction modalities such as gesture, voice, gaze, facial expressions, and direct brain interfaces. Key features include: Authored by a leading innovator in immersive technologies, this book is ideal for advanced instruction and serves as an essential reference for those shaping the future of virtual and augmented reality....
Biographie: ACHINTYA K. BHOWMIK, PHD, is Chief Technology Officer at Starkey, a global leader in hearing technology and sensory augmentation, and an Adjunct Professor at Stanford University, where he teaches human-computer interaction and intelligent systems. Previously, he led pioneering work in 3D sensing and perceptual computing at Intel. Dr. Bhowmik is a Fellow of the IEEE, SID, AAIA, and AIIA, and his innovations have been recognized with numerous honors, including TIME's Best Inventions and the Red Dot Design Award. He has authored over 200 publications and multiple books on immersive and interactive technologies.
Sommaire: Series Editor's Foreword xxiii Section 1 Overview and Evolution 1 1 Overview of Virtual and Augmented Reality: Toward Immersive and Interactive Experiences 3 2 The Evolution of Virtual and Augmented Reality: Accomplishments and Challenges 17 Section 2 Sensory-Perceptual Immersion 57 3 Visual Immersion: Foundations of Human Vision 59 4 Visual Immersion: Displays and Optics 79 5 Visual Immersion: Creating Virtual Worlds with 3D Graphics 119 6 Visual Immersion: Understanding and Augmenting the World with Computer Vision 161 7 Auditory Immersion: Spatial Sound and 3D Audio 195 8 Vestibular Immersion: Motion Sensing and Stimulation 231 9 Somatosensory Immersion: Touch and Haptic Feedback 273 10 Olfactory Immersion: Smell Simulation 303 11 Multisensory Integration: Creating Unified Immersive Experiences 325
About the Author xxv
Preface xxvii
Acknowledgments xxix
1.1 Introduction 3
1.2 Key Concepts in Immersive Technologies 4
1.3 Multisensory Immersion and Interaction 7
1.4 Goals of the Book 9
1.5 Overview of the Structure and Content 10
1.6 Conclusion 12
2.1 Introduction 17
2.2 Virtual and Augmented Reality in Science Fiction 18
2.3 The Early Concepts Through to the 1950s and 1960s 22
2.4 The 1980s and 1990s: Commercial Exploration 27
2.5 The 2000s: Expansion into New Fields 31
2.6 The 2010s: Technological Innovations and Mainstream Adoption 33
2.7 The 2020s: Integration, Convergence, and Pushing the Frontiers 40
2.8 Challenges and Limitations 45
2.9 Summary 49
3.1 Introduction 59
3.2 Anatomy of the Human Eye 60
3.3 Visual Information Processing in the Brain 64
3.4 Field of View (FOV) for Human Vision 66
3.5 Perception of Depth and Space 67
3.6 Motion Perception 72
3.7 Color Vision 73
3.8 Brightness and Contrast Perception 74
3.9 Summary 76
4.1 Introduction 79
4.2 Display System Configurations 80
4.3 Key Attributes of Displays for VR and AR 84
4.4 Display Technologies 89
4.5 Optics for VR and AR Systems 102
4.6 Advanced Topics and Future Trends 107
4.7 Summary 112
5.1 Introduction 119
5.2 Fundamentals of Graphics in VR and AR 121
5.3 Rendering Pipeline 124
5.4 Animation and Motion 140
5.5 Advanced 3D Graphics Techniques 142
5.6 Computational Hardware and Software Tools 147
5.7 Future Trends and Innovations 153
5.8 Summary 154
6.1 Introduction 161
6.2 Fundamentals of Computer Vision 162
6.3 3D Reconstruction 181
6.4 Augmenting the Reality: Overlaying Virtual on Real 182
6.5 Summary 189
7.1 Introduction 195
7.2 Basic Principles of Sound Waves 196
7.3 Fundamentals of Human Auditory Perception 198
7.4 Sound Technologies in Virtual and Augmented Reality 210
7.5 Summary 223
8.1 Introduction 231
8.2 The Human Vestibular System 233
8.3 Creating Vestibular Immersion 236
8.4 Motion Tracking Techniques 237
8.5 Technologies for Vestibular Stimulation 253
8.6 Summary 262
9.1 Introduction 273
9.2 Physiology of Somatosensory Perception 275
9.3 Haptic Feedback for Immersive Systems 279
9.4 Designing Haptic Feedback Systems 292
9.5 Applications of Haptic Feedback Technologies 295
9.6 Summary 297
10.1 Introduction 303
10.2 Basics of Olfactory Perception 304
10.3 Enhancing Virtual Experiences with Olfactory Feedback 308
10.4 User Experience Considerations 311
10.5 Future Directions and Innovations 316
10.6 Summary 319
11.1 Introduction 325
11.2 Foundations of Multisensory Integration 326
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