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Virtual and Augmented Reality - Achintya K. Bhowmik

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        Présentation Virtual And Augmented Reality de Achintya K. Bhowmik Format Relié

         - Livre Technologie

        Livre Technologie - Achintya K. Bhowmik - 01/02/2026 - Relié - Langue : Anglais

        . .

      • Auteur(s) : Achintya K. Bhowmik
      • Editeur : John Wiley & Sons Inc
      • Langue : Anglais
      • Parution : 01/02/2026
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 688.0
      • ISBN : 9781119615927



      • Résumé :

        A comprehensive and authoritative guide to the foundations, technologies, and transformative applications of virtual and augmented reality.

        Virtual and Augmented Reality: Fundamentals and Applications presents an in-depth exploration of the core principles, enabling technologies, and real-world use cases of VR and AR. Designed for use as both a textbook and a professional reference, it offers a rigorous and structured foundation for students, researchers, engineers, and industry practitioners alike.

        Grounded in neuroscience and computational perception, the text takes readers from first principles to advanced topics in immersive system architecture and experience design. It emphasizes human-centered systems and multisensory engagement, covering vision, hearing, balance, touch, and smell, along with natural interaction modalities such as gesture, voice, gaze, facial expressions, and direct brain interfaces.

        Key features include:

        • Foundations of human sensory perception and their technological counterparts in immersive systems
        • Advances in 3D graphics, high-fidelity display technologies, spatial audio, computer vision, and motion tracking
        • Multimodal interaction and semantic understanding powered by artificial intelligence
        • System design and usability considerations for end-to-end VR and AR platforms
        • Case studies spanning entertainment, healthcare, education, workforce training, virtual tourism, e-commerce, and more

        Authored by a leading innovator in immersive technologies, this book is ideal for advanced instruction and serves as an essential reference for those shaping the future of virtual and augmented reality....

        Biographie:

        ACHINTYA K. BHOWMIK, PHD, is Chief Technology Officer at Starkey, a global leader in hearing technology and sensory augmentation, and an Adjunct Professor at Stanford University, where he teaches human-computer interaction and intelligent systems. Previously, he led pioneering work in 3D sensing and perceptual computing at Intel. Dr. Bhowmik is a Fellow of the IEEE, SID, AAIA, and AIIA, and his innovations have been recognized with numerous honors, including TIME's Best Inventions and the Red Dot Design Award. He has authored over 200 publications and multiple books on immersive and interactive technologies.

        ...

        Sommaire:

        Series Editor's Foreword xxiii
        About the Author xxv
        Preface xxvii
        Acknowledgments xxix

        Section 1 Overview and Evolution 1

        1 Overview of Virtual and Augmented Reality: Toward Immersive and Interactive Experiences 3
        1.1 Introduction 3
        1.2 Key Concepts in Immersive Technologies 4
        1.3 Multisensory Immersion and Interaction 7
        1.4 Goals of the Book 9
        1.5 Overview of the Structure and Content 10
        1.6 Conclusion 12

        2 The Evolution of Virtual and Augmented Reality: Accomplishments and Challenges 17
        2.1 Introduction 17
        2.2 Virtual and Augmented Reality in Science Fiction 18
        2.3 The Early Concepts Through to the 1950s and 1960s 22
        2.4 The 1980s and 1990s: Commercial Exploration 27
        2.5 The 2000s: Expansion into New Fields 31
        2.6 The 2010s: Technological Innovations and Mainstream Adoption 33
        2.7 The 2020s: Integration, Convergence, and Pushing the Frontiers 40
        2.8 Challenges and Limitations 45
        2.9 Summary 49

        Section 2 Sensory-Perceptual Immersion 57

        3 Visual Immersion: Foundations of Human Vision 59
        3.1 Introduction 59
        3.2 Anatomy of the Human Eye 60
        3.3 Visual Information Processing in the Brain 64
        3.4 Field of View (FOV) for Human Vision 66
        3.5 Perception of Depth and Space 67
        3.6 Motion Perception 72
        3.7 Color Vision 73
        3.8 Brightness and Contrast Perception 74
        3.9 Summary 76

        4 Visual Immersion: Displays and Optics 79
        4.1 Introduction 79
        4.2 Display System Configurations 80
        4.3 Key Attributes of Displays for VR and AR 84
        4.4 Display Technologies 89
        4.5 Optics for VR and AR Systems 102
        4.6 Advanced Topics and Future Trends 107
        4.7 Summary 112

        5 Visual Immersion: Creating Virtual Worlds with 3D Graphics 119
        5.1 Introduction 119
        5.2 Fundamentals of Graphics in VR and AR 121
        5.3 Rendering Pipeline 124
        5.4 Animation and Motion 140
        5.5 Advanced 3D Graphics Techniques 142
        5.6 Computational Hardware and Software Tools 147
        5.7 Future Trends and Innovations 153
        5.8 Summary 154

        6 Visual Immersion: Understanding and Augmenting the World with Computer Vision 161
        6.1 Introduction 161
        6.2 Fundamentals of Computer Vision 162
        6.3 3D Reconstruction 181
        6.4 Augmenting the Reality: Overlaying Virtual on Real 182
        6.5 Summary 189

        7 Auditory Immersion: Spatial Sound and 3D Audio 195
        7.1 Introduction 195
        7.2 Basic Principles of Sound Waves 196
        7.3 Fundamentals of Human Auditory Perception 198
        7.4 Sound Technologies in Virtual and Augmented Reality 210
        7.5 Summary 223

        8 Vestibular Immersion: Motion Sensing and Stimulation 231
        8.1 Introduction 231
        8.2 The Human Vestibular System 233
        8.3 Creating Vestibular Immersion 236
        8.4 Motion Tracking Techniques 237
        8.5 Technologies for Vestibular Stimulation 253
        8.6 Summary 262

        9 Somatosensory Immersion: Touch and Haptic Feedback 273
        9.1 Introduction 273
        9.2 Physiology of Somatosensory Perception 275
        9.3 Haptic Feedback for Immersive Systems 279
        9.4 Designing Haptic Feedback Systems 292
        9.5 Applications of Haptic Feedback Technologies 295
        9.6 Summary 297

        10 Olfactory Immersion: Smell Simulation 303
        10.1 Introduction 303
        10.2 Basics of Olfactory Perception 304
        10.3 Enhancing Virtual Experiences with Olfactory Feedback 308
        10.4 User Experience Considerations 311
        10.5 Future Directions and Innovations 316
        10.6 Summary 319

        11 Multisensory Integration: Creating Unified Immersive Experiences 325
        11.1 Introduction 325
        11.2 Foundations of Multisensory Integration 326

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