3D Graphics Rendering Cookbook - Kosarevsky, Sergey
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtreExpédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.
Nos autres offres
-
89,19 €
Produit Neuf
Ou 22,30 € /mois
- Livraison à 0,01 €
Nouvel article expédié dans le 24H à partir des Etats Unis Livraison au bout de 20 à 30 jours ouvrables.
Voir le détail de l'annonce -
98,97 €
Produit Neuf
Ou 24,74 € /mois
- Livraison à 0,01 €
- Livré entre le 25 juillet et le 6 août
Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781838986193_dbm
Voir le détail de l'annonce
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur 3d Graphics Rendering Cookbook Format Broché - Livre Encyclopédies, Dictionnaires
0 avis sur 3d Graphics Rendering Cookbook Format Broché - Livre Encyclopédies, Dictionnaires
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Miyoko Ihara - Misao The Big Mama And Fukumaru The Cat
Occasion dès 65,00 €
-
Oxford Resources For Ib Dp Chemistry: Study Guide
Neuf dès 54,16 €
-
Manuel D'arabe En Ligne Apprentissage En Autonomie
Occasion dès 45,87 €
-
Alice In Wonderland And Through The Looking-Glass (Collector's Edition) (Laminated Hardback With Jacket)
Neuf dès 52,06 €
-
St - Tropez Soleil
1 avis
Neuf dès 105,00 €
-
La Sante Interdite
1 avis
Occasion dès 71,00 €
-
The Mirabelle Cookbook
Occasion dès 98,08 €
-
Dji Osmo 4 : 4k/240fps3activetrack
Neuf dès 85,99 €
-
Cambridge English Proficiency 2 Student's Book With Answers With Audio
Neuf dès 91,64 €
-
Initiation Aux Lettres Latines - Livre N° 2 - Classe De Troisième 3e - Programme De 1971
Occasion dès 49,97 €
-
Ephemerides 1950-2050 Ut For 0h International Edition
17 avis
Occasion dès 44,95 €
-
Twilight
1 avis
Occasion dès 47,02 €
-
The Eb Real Book, Sixth Edition
1 avis
Neuf dès 48,97 €
-
Art And Devotion At A Buddhist Temple In The Indian Himalaya
Neuf dès 73,00 €
-
Maps
Neuf dès 46,70 €
-
500+ Ukrainian Verbs
Neuf dès 69,69 €
-
Fundamentals Of Creature Design
Neuf dès 47,55 €
-
Liberalism And The Limits Of Justice
Neuf dès 61,74 €
-
Medieval Military Technology, Second Edition
Neuf dès 62,76 €
-
Rivstart A1 + A2 Textbok
Occasion dès 55,22 €
Produits similaires
Présentation 3d Graphics Rendering Cookbook Format Broché
- Livre Encyclopédies, Dictionnaires
Résumé :
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipesKey FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL Book Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnImprove the performance of legacy OpenGL applications Manage a substantial amount of content in real-time 3D rendering engines Discover how to debug and profile graphics applications Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL Integrate various rendering techniques into a single application Find out how to develop Vulkan applications Implement a physically based rendering pipeline from scratch Integrate a physics library with your rendering engine Who this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.Table of ContentsEstablishing a Build Environment Using Essential Libraries Getting Started with OpenGL and Vulkan Adding User Interaction and Productivity Tools Working with Geometry Data Physically Based Rendering Using the glTF2 Shading Model Graphics Rendering Pipeline Image-based Techniques Working with Scene Graphs Advanced Rendering Techniques and Optimizations
Biographie:
Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 20 years of software development experience and more than 12 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He is also a co-author of several books on 3D graphics and mobile software development in C++, including 3D Graphics Rendering Cookbook....
Sommaire:
Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the AR/VR and mobile industries at DAQRI, TWNKLS, Blippar, Layer, Yandex, and SPB Software, where he designed and implemented custom real-time rendering technology. He has more than 20 years of software development experience and more than 14 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He has co-authored several books on mobile software development in C++....
Détails de conformité du produit
Personne responsable dans l'UE