3D Game Development with Unity - Lanzinger, Franz
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Présentation 3d Game Development With Unity Format Relié
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Résumé :
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced.
Biographie: Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale California. His game development career spans almost forty years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990. Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.
Sommaire: Part I Basics of 3D Game Development Chapter 1 ? Software Tools Chapter 2 ? A 3D Game Chapter 3 ? 3D Chapter 4 ? Designing a 3D Remake Chapter 5 ? 3D Dottima Character Chapter 6 ? Blender Modeling and Animation Chapter 7 ? More Art Assets Chapter 8 ? First Playable Chapter 9 ? Game Structure Chapter 10 ? More Game Objects and a Large Level Chapter 11 ? Sound and Music Chapter 12 ? GUI and Cutscenes Chapter 13 ? Testing and Debugging Chapter 14 ? Input Chapter 15 ? Preparing DotGame3D for Release Part II A 3D Adventure Chapter 16 ? FPS, etc. Chapter 17 ? Worldbuilding Chapter 18 ? Character Controller Chapter 19 ? First Playable Chapter 20 ? A 3D Puzzle Room 3 Chapter 21 ? Shaders and Lighting in Unity Chapter 22 ? Physics Chapter 23 ? Sound and Music, Part 2 Chapter 24 ? Releasing FPSAdventure? Chapter 25 ? Epilogue APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK APPENDIX II: GAME DEVELOPMENT CHECKLIST