Understanding Digital Games -
- Format: Relié Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre337,99 €
Produit Neuf
Ou 84,50 € /mois
- Livraison : 25,00 €
- Livré entre le 15 et le 20 mai
Nos autres offres
-
348,99 €
Occasion · Comme Neuf
Ou 87,25 € /mois
- Livraison : 25,00 €
- Livré entre le 9 et le 18 mai
Service client à l'écoute et une politique de retour sans tracas - Livraison des USA en 3 a 4 semaines (2 mois si circonstances exceptionnelles) - La plupart de nos titres sont en anglais, sauf indication contraire. N'hésitez pas à nous envoyer un e-... Voir plus
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Understanding Digital Games de Format Relié - Livre Encyclopédies, Dictionnaires
0 avis sur Understanding Digital Games de Format Relié - Livre Encyclopédies, Dictionnaires
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Triumph Of Vulcan: Sculptors' Tools, Porphyry, And The Prince In Ducal Florence
Occasion dès 220,00 €
-
Play Piano With Diana Krall
Occasion dès 217,99 €
-
The Vodou Quantum Leap: Alternate Realities, Power And Mysticism
Occasion dès 353,50 €
-
Hansen Solubility Parameters
Occasion dès 359,99 €
-
The Feynman Lectures On Physics. The New Millennium Edition
1 avis
Neuf dès 241,85 €
-
Cosaan =: Les Origines (La Civilisation Sereer) (French Edition)
Occasion dès 226,58 €
-
Six Volumes Complete. Le Robert Dictionnaire Alphabétique Et Analogique De La Langue Française. (In French) 1966 Ex-Library Edition
Occasion dès 300,00 €
-
Hans Arp
Occasion dès 299,00 €
-
Diseases Of Poultry
Neuf dès 286,82 €
-
Orthodontic Treatment Of Impacted Teeth
Neuf dès 228,30 €
-
Maison Martin Margiela : Street Special Edition Volumes 1 & 2
Occasion dès 190,00 €
-
The Viniyoga Of Yoga, Applying Yoga For Healthy Living
Occasion dès 199,00 €
-
Landscape
Occasion dès 199,07 €
-
Paravents Japonais Luxe Par La Brèche Des Nuages
1 avis
Occasion dès 200,00 €
-
Kandinsky Watercolours: Catalogue Raisonne: V. 1: 1900-21
Occasion dès 214,87 €
-
The Official Preppy Handbook
Occasion dès 373,76 €
-
Star Wars The Old Republic Encyclopedia
Occasion dès 188,50 €
-
Honeybees Of Africa
Neuf dès 299,55 €
-
Making Things Public
Occasion dès 169,00 €
-
Ultrasound Of The Musculoskeletal System
Neuf dès 223,38 €
Produits similaires
Présentation Understanding Digital Games de Format Relié
- Livre Encyclopédies, Dictionnaires
Résumé :
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field....
Biographie: Jason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIoIR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include 'Hidden Innovation in the Creative Sectors' (NESTA), 'Intellectual Property Theft and Organised Crime' (NIO) and 'Mobile Entertainment Industry and Culture' (EC). He chaired the European Commission Marie Curie Conference 'Putting the Knowledge Based Society into Practice' (April 2006) and the international conferences 'Mobile Entertainment: User Centred Perspectives' (2004) and 'Playing with the Future' (2002) as well as running the ESRC-funded seminar series DigiPlay: Experience and Consequence of Technologies of Leisure. He was the inaugural vice-president of the international Digital Games Research Association (DiGRA).
Sommaire:
PART ONE: HISTORY AND PRODUCTION
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra Kerr
The Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir
Détails de conformité du produit
Personne responsable dans l'UE