Game Design Deep Dive: Horror - Joshua Bycer
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtreSoyez informé(e) par e-mail dès l'arrivée de cet article
Créer une alerte prix- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Game Design Deep Dive: Horror de Joshua Bycer Format Broché - Livre Encyclopédies, Dictionnaires
0 avis sur Game Design Deep Dive: Horror de Joshua Bycer Format Broché - Livre Encyclopédies, Dictionnaires
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
Présentation Game Design Deep Dive: Horror de Joshua Bycer Format Broché
- Livre Encyclopédies, Dictionnaires
Résumé : 1 The Goal of Game Design Deep Dive: Horror 2 The Pre-survival Horror Period 3 The Rise of Survival Horror 4 Basic Horror Design 5 The Philosophy behind Horror 6 Creating Scary Gameplay 7 The Death of Horror 8 The New Horror 9 Complex Horror 10 The Future of Horror
Biographie: Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Sommaire: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night's at Freddy's, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES ? Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint ? Includes real game examples to highlight the discussed topics and mechanics ? Explores the philosophy and aspects of horror that can be applied to any medium ? Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.