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Code That Fits in Your Head: Heuristics for Software Engineering - Mark Seemann

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        Présentation Code That Fits In Your Head: Heuristics For Software Engineering de Mark Seemann Format Broché

         - Livre Informatique

        Livre Informatique - Mark Seemann - 01/11/2021 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Mark Seemann
      • Editeur : Pearson Education Limited
      • Langue : Anglais
      • Parution : 01/11/2021
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 416
      • Expédition : 732
      • Dimensions : 23.4 x 17.7 x 2.3
      • ISBN : 9780137464401



      • Résumé :
        How to Reduce Code Complexity and Develop Software More SustainablyMark Seemann is well known for explaining complex concepts clearly and thoroughly. In this book he condenses his wide-ranging software development experience into a set of practical, pragmatic techniques for writing sustainable and human-friendly code. This book will be a must-read for every programmer. --Scott Wlaschin, author of Domain Modeling Made FunctionalCode That Fits in Your Head offers indispensable, practical advice for writing code at a sustainable pace and controlling the complexity that causes projects to spin out of control. Reflecting decades of experience helping software teams succeed, Mark Seemann guides you from zero (no code) to deployed features and shows how to maintain a good cruising speed as you add functionality, address cross-cutting concerns, troubleshoot, and optimize. You'll find valuable ideas, practices, and processes for key issues ranging from checklists to teamwork, encapsulation to decomposition, API design to unit testing.Seemann illuminates his insights with code examples drawn from a complete sample project. Written in C#, they're designed to be clear and useful to anyone who uses any object-oriented language including Java , C++, and Python. To facilitate deeper exploration, all code and extensive commit messages are available for download.Choose mindsets and processes that work, and escape bad metaphors that don'tUse checklists to liberate yourself, improving outcomes with the skills you already haveGet past analysis paralysis by creating and deploying a vertical slice of your applicationCounteract forces that lead to code rot and unnecessary complexityMaster better techniques for changing code behaviorDiscover ways to solve code problems more quickly and effectivelyThink more productively about performance and securityIf you've ever suffered through bad projects or had to cope with unmaintainable legacy code, this guide will help you make things better next time and every time. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

        Biographie:
        Mark Seemann, a former economist, found a second career as a programmer and has worked as a web and enterprise developer since the late 1990s. He is a Certified Rockstar Developer and has written a Jolt Award-winning book about Dependency Injection, given more than a hundred international conference talks, and authored video courses for both Pluralsight and Clean Coders. Mark has regularly published his blog (blog.ploeh.dk) since 2006....

        Sommaire:
        Series Editor Foreword xix
        Preface xxiii
        About the Author xxix

        Part I: Acceleration 1

        Chapter 1: Art or Science? 3
        1.1 Building a House 4
        1.2 Growing a Garden 7
        1.3 Towards Engineering 8
        1.4 Conclusion 14

        Chapter 2: Checklists 15
        2.1 An Aid to Memory 15
        2.2 Checklist for a New Code Base 17
        2.3 Adding Checks to Existing Code Bases 29
        2.4 Conclusion 32

        Chapter 3: Tackling Complexity 33
        3.1 Purpose 34
        3.2 Why Programming Is Difficult 38
        3.3 Towards Software Engineering 44
        3.4 Conclusion 46

        Chapter 4: Vertical Slice 49
        4.1 Start with Working Software 50
        4.2 Walking Skeleton 53
        4.3 Outside-in 60
        4.4 Complete the Slice 77
        4.5 Conclusion 85

        Chapter 5: Encapsulation 87
        5.1 Save the Data 87
        5.2 Validation 92
        5.3 Protection of Invariants 105
        5.4 Conclusion 108

        Chapter 6: Triangulation 111
        6.1 Short-Term versus Long-Term Memory 111
        6.2 Capacity 114
        6.3 Conclusion 127

        Chapter 7: Decomposition 129
        7.1 Code Rot 129
        7.2 Code That Fits in Your Brain 136
        7.3 Conclusion 153

        Chapter 8: API Design 155
        8.1 Principles of API Design 156
        8.2 API Design Example 168
        8.3 Conclusion 176

        Chapter 9: Teamwork 177
        9.1 Git 178
        9.2 Collective Code Ownership 187
        9.3 Conclusion 199

        Part II: Sustainability 201

        Chapter 10: Augmenting Code 203
        10.1 Feature Flags 204
        10.2 The Strangler Pattern 209
        10.3 Versioning 218
        10.4 Conclusion 220

        Chapter 11: Editing Unit Tests 223
        11.1 Refactoring Unit Tests 223
        11.2 See Tests Fail 233
        11.3 Conclusion 234

        Chapter 12: Troubleshooting 235
        12.1 Understanding 235
        12.2 Defects 240
        12.3 Bisection 250
        12.4 Conclusion 255

        Chapter 13: Separation of Concerns 257
        13.1 Composition 258
        13.2 Cross-Cutting Concerns 267
        13.3 Conclusion 274

        Chapter 14: Rhythm 275
        14.1 Personal Rhythm 276
        14.2 Team Rhythm 282
        14.3 Conclusion 285

        Chapter 15: The Usual Suspects 287
        15.1 Performance 288
        15.2 Security 292
        15.3 Other Techniques 300
        15.4 Conclusion 308

        Chapter 16: Tour 309
        16.1 Navigation 309
        16.2 Architecture 318
        16.3 Usage 323
        16.4 Conclusion 326

        Appendix A: List of Practices 329
        A.1 The 50/72 Rule 329
        A.2 The 80/24 Rule 330
        A.3 Arrange Act Assert 330
        A.4 Bisection 330
        A.5 Checklist for A New Code Base 331
        A.6 Command Query Separation 331
        A.7 Count the Variables 331
        A.8 Cyclomatic Complexity 331
        A.9 Decorators for Cross-Cutting Concerns 332
        A.10 Devil's Advocate 332
        A.11 Feature Flag 332
        A.12 Functional Core, Imperative Shell 333
        A.13 Hierarchy of Communication 333
        A.14 Justify Exceptions from the Rule 333
        A.15 Parse, Don't Validate 334
        A.16 Postel's Law 334
        A.17 Red Green Refactor 334
        A.18 Regularly Update Dependencies 335
        A.19 Reproduce Defects as Tests 335
        A.20 Review Code 335
        A.21 Semantic Versioning 335
        A.22 Separate Refactoring of Test and Production Code 335
        A.23 Slice 336
        A.24 Strangler 336
        A.25 Threat-Model 337
        A.26 Transformation Priority Premise 337
        A.27 X-driven Development 337
        A.28 X Out Names 338

        Bibliography 339
        Index 349

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