Personnaliser

OK

The Magic Circle: Principles of Gaming & Simulation - Jan H G Klabbers

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre

123,99 €

Occasion · Bon État

  • Ou 31,00 € /mois

    • Livraison : 25,00 €
    • Livré entre le 23 mai et le 2 juin
    Voir les modes de livraison

    USAMedia

    PRO Vendeur favori

    4,6/5 sur + de 1 000 ventes

    Service client à l'écoute et une politique de retour sans tracas - Livraison des USA en 3 a 4 semaines (2 mois si circonstances exceptionnelles) - La plupart de nos titres sont en anglais, sauf indication contraire. N'hésitez pas à nous envoyer un e-... Voir plus
    Publicité
     
    Vous avez choisi le retrait chez le vendeur à
    • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
    • Récupérez le produit directement chez le vendeur
    • Rakuten vous rembourse en cas de problème

    Gratuit et sans engagement

    Félicitations !

    Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

    En savoir plus

    Retour

    Horaires

        Note :


        Avis sur The Magic Circle: Principles Of Gaming & Simulation de Jan H G Klabbers Format Broché  - Livre Science humaines et sociales, Lettres

        Note : 0 0 avis sur The Magic Circle: Principles Of Gaming & Simulation de Jan H G Klabbers Format Broché  - Livre Science humaines et sociales, Lettres

        Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


        Présentation The Magic Circle: Principles Of Gaming & Simulation de Jan H G Klabbers Format Broché

         - Livre Science humaines et sociales, Lettres

        Livre Science humaines et sociales, Lettres - Jan H G Klabbers - 01/01/2009 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Jan H G Klabbers
      • Editeur : Brill
      • Langue : Anglais
      • Parution : 01/01/2009
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 382.0
      • Expédition : 500
      • ISBN : 9087900066



      • Sommaire:
        The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
        Few scientists have witnessed such a radical change in their area of research and practice as those who engaged in play and gaming since the 1950s. Since that time game scientists from a whole variety of disciplines started adopting gaming and simulation methods in their research. Rapid advances in information technology and computer science are producing a tool rich environment for the design and use of games, and for humanities studies of games as digital arts and interactive narratives. Game science is advancing through these waves of change, driven by the digital computer game industry, enhanced through computer and information science, as well as through advances in professional gaming such as in education, public and business management, policy development, health care, eco-systems management, and so on.
        When asking game scientists about the core of their science, one should expect to hear diverging answers. The common questions about the core of game and play are not new. They refer to: What is the meaning of game and play? What is real and what is virtual reality? How could we build simple and effective games from complex social systems? Are we able to bring forward a general theory of games? Are we able to help players (social actors) to find smart solutions and approaches to complex issues? How do games enhance learning and how do they improve our thinking capacity and action repertoire?
        Current answers to these questions are scattered and inadequate. This book offers a frame-of-reference that will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than on theoretical and methodological questions. Answers will provide a suitable context for addressing design science and analytical science approaches to artifact design and assessment, and theory development and testing. Due to the high diversity of approaches that game science has to accommodate the author chooses an interdisciplinary and where appropriate a meta-disciplinary approach....

        Détails de conformité du produit

        Consulter les détails de conformité de ce produit (

        Personne responsable dans l'UE

        )
        Le choixNeuf et occasion
        Minimum5% remboursés
        La sécuritéSatisfait ou remboursé
        Le service clientsÀ votre écoute
        LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
        visavisa
        mastercardmastercard
        klarnaklarna
        paypalpaypal
        floafloa
        americanexpressamericanexpress
        Rakuten Logo
        • Rakuten Kobo
        • Rakuten TV
        • Rakuten Viber
        • Rakuten Viki
        • Plus de services
        • À propos de Rakuten
        Rakuten.com