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Playing to Learn - Hutchison, David

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      Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781591584926_dbm

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        Avis sur Playing To Learn de Hutchison, David Format Broché  - Livre Science humaines et sociales, Lettres

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        Présentation Playing To Learn de Hutchison, David Format Broché

         - Livre Science humaines et sociales, Lettres

        Livre Science humaines et sociales, Lettres - Hutchison, David - 01/05/2007 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Hutchison, David
      • Editeur : Libraries Unlimited
      • Langue : Anglais
      • Parution : 01/05/2007
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 280.0
      • Expédition : 590
      • ISBN : 1591584922



      • Résumé :
        Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos....

        Biographie:

        Foreword by James Paul Gee
        Acknowledgments
        Introduction
        Advertising Campaign
        The students design a full-fledged advertising campaign for an upcoming or newly released video game.
        Alternate History
        The students write an alternate history of the world that starts with a decisive change in the outcome of a historical event.
        Arcade vs. Video Games
        The students compare and contrast the social experience of playing video games in an arcade versus playing them at home on a video game console or PC computer.
        Artistic Rendering
        The students create an artistic representation of a real-world scene.
        Battleship
        The students assemble the materials for a classic game of Battleship, which they then play in pairs.
        Best Kids' Game
        The students rank and review their favorite kid-friendly video games.
        Body Image
        The students discuss the relationship between body image and the physiques of both male and female video game characters.
        Discussion Article: Lara Croft: Tomb Raider Series by Ismini Boinodiris Roby
        Book Review
        The students review an academic or instructional book about video games.
        Branding the Box
        The topic of branding is introduced to students who then compare and contrast the packaging of two or more PlayStation 3, Wii, or Xbox 360 titles.
        Bully
        The students discuss the ethical issues surrounding RockStar's school-based video game titled Bully.
        Discussion Article: Video Games May Dull Shock at Violence by Miranda Hitti
        Car Commercial
        The students create a car commercial using in-game footage captured from a driving game.
        Car of the Future
        The students design and outline the specifications for a tricked-out new car (or flying machine) of the future.
        Chart Toppers
        The students track the video game sales charts over a one-or two-month period. They analyze and draw conclusions about the statistics they have collected.
        Cheat Code Central
        The students review a game's cheat codes. They propose a revised set of cheat codes that would make the game easier and more fun to play for novices and recreational gamers alike.
        Choose Your Own Adventure
        The students write a choose your own adventure story, a narrative with multiple pathways that can then be adapted for use in an adventure video game.
        Composer Discography
        The students research the discography of an established video game composer.
        Critiquing the Controllers
        The students compare and contrast the gamepad controllers that ship with the Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3 gaming systems.
        Deadpan Dialog
        The students write a review of a video game focusing solely on the elocution of one or more characters' dialog.
        Design Your Own Racetrack
        The students use arts and crafts supplies to design a racetrack that features five or more geographic landforms.
        Design Your Own Racetrack (Take Two)
        The students use a city map to design a sanctioned street race through an urban center. They identify road hazards, plot positions where protective barriers should be erected, and mark off cross streets that should be closed to traffic.
        Do You Recognize This Voice?
        The students play a teaching game in which they listen to recorded excerpts of dialog from several video games. They attempt to guess which celebrity's voice they are hearing.
        Discussion Article: Ethics in Video Game Journalism by Justin Hall
        Don't Believe the Hype
        The students compare and contrast the previews ...

        Sommaire:
        David Hutchison (Daibhidh Mac?istein) is a writer, artist and filmmaker, originally from Assynt in the Scottish Highlands. Studied at Screen Academy Scotland, Duncan of Jordanstone College of Art. www.davidhutchison.info...

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