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Présentation Flash Cs3: The Missing Manual de Chris Grover Format Broché
- Livre Informatique
Résumé :
Chapter 1: Getting Around Flash Chapter 2: Creating Simple Drawings Chapter 3: Animating Your Drawings
Part II: Advanced Drawing and Animation Chapter 4: Organizing Frames and Layers Chapter 5: Advanced Drawing and Coloring Chapter 6: Adding Special Effects Chapter 7: Reusable Flash: Symbols and Templates Chapter 8: Incorporating Non-Flash Media Files Part III: Adding Interactivity Chapter 9: Automating Flash with ActionScript Chapter 10: Controlling Animation Chapter 11: Interacting with Your Audience Chapter 12: Components for Interactivity Part IV: Delivering Your Animation to Its Audience Chapter 13: Testing and Debugging Chapter 14: Publishing and Exporting Part V: appendixes Appendix A: Installation and Help Appendix B: Flash CS3, Menu by Menu Colophon...
Biographie:
Chapter 1: Getting Around Flash Chapter 2: Creating Simple Drawings Chapter 3: Animating Your Drawings
Part II: Advanced Drawing and Animation Chapter 4: Organizing Frames and Layers Chapter 5: Advanced Drawing and Coloring Chapter 6: Adding Special Effects Chapter 7: Reusable Flash: Symbols and Templates Chapter 8: Incorporating Non-Flash Media Files Part III: Adding Interactivity Chapter 9: Automating Flash with ActionScript Chapter 10: Controlling Animation Chapter 11: Interacting with Your Audience Chapter 12: Components for Interactivity Part IV: Delivering Your Animation to Its Audience Chapter 13: Testing and Debugging Chapter 14: Publishing and Exporting Part V: appendixes Appendix A: Installation and Help Appendix B: Flash CS3, Menu by Menu Colophon...
Sommaire:
Chapter 1: Getting Around Flash Chapter 2: Creating Simple Drawings Chapter 3: Animating Your Drawings
Part II: Advanced Drawing and Animation Chapter 4: Organizing Frames and Layers Chapter 5: Advanced Drawing and Coloring Chapter 6: Adding Special Effects Chapter 7: Reusable Flash: Symbols and Templates Chapter 8: Incorporating Non-Flash Media Files Part III: Adding Interactivity Chapter 9: Automating Flash with ActionScript Chapter 10: Controlling Animation Chapter 11: Interacting with Your Audience Chapter 12: Components for Interactivity Part IV: Delivering Your Animation to Its Audience Chapter 13: Testing and Debugging Chapter 14: Publishing and Exporting Part V: appendixes Appendix A: Installation and Help Appendix B: Flash CS3, Menu by Menu Colophon...
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