Learning Java by Building Android Games - Third Edition - Horton, John
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre85,90 €
Produit Neuf
Ou 21,48 € /mois
- Livraison à 0,01 €
- Livré entre le 18 et le 26 mai
Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781800565869_dbm
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Learning Java By Building Android Games - Third Edition de Horton, John Format Broché - Livre Informatique
0 avis sur Learning Java By Building Android Games - Third Edition de Horton, John Format Broché - Livre Informatique
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Erazer Beast 16 X1 Ultimate (Md 62732) Intel Core Ultra 9 275hx Ordinateur Portable 16" Quad Hd+ 32 Go Ddr5-Sdram 2 To Ssd Nvidia Geforce Rtx 5090 Wi-Fi 6e (802.11ax) Windows 11 Home Noir
Neuf dès 121,18 €
-
Colloquial Scottish Gaelic
Neuf dès 80,44 €
-
Saul Leiter
2 avis
Neuf dès 79,16 €
Occasion dès 147,15 €
-
Foundations Of Osteopathic Medicine Relié
Occasion dès 65,00 €
-
Moonwalk
2 avis
Occasion dès 72,99 €
-
Calvin Klein
Neuf dès 121,62 €
-
Evolution : The Human Story
Neuf dès 76,12 €
-
Character Design Quarterly 7
Occasion dès 45,00 €
-
Archaeology Of The Southwest
Neuf dès 97,17 €
Occasion dès 116,99 €
-
Understanding The Linux Kernel
Neuf dès 65,23 €
Occasion dès 43,79 €
-
Mathématiques 1re S Et E : Géométrie Et Statistiques (Collection Terracher)
2 avis
Occasion dès 48,38 €
-
The Dog's Gaze
Neuf dès 47,03 €
-
Molyneux
Occasion dès 78,95 €
-
The Economics Of The Welfare State
Occasion dès 68,56 €
-
Moonwalk By Michael Jackson
2 avis
Occasion dès 70,46 €
-
Nutrition And Physical Degeneration
Occasion dès 56,99 €
-
Vertigo Of Color
Neuf dès 60,00 €
-
Ice Cold - A Hip-Hop Jewelry History
1 avis
Neuf dès 80,00 €
Occasion dès 51,68 €
-
Echo
Occasion dès 98,99 €
-
How Children Develop
Neuf dès 114,08 €
Produits similaires
Présentation Learning Java By Building Android Games - Third Edition de Horton, John Format Broché
- Livre Informatique
Résumé :
Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features - Learn Java, Android, and object-oriented programming from scratch - Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters - Create and design your own games by learning all the concepts that a game developer must know Book Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What You Will Learn - Set up a game development environment in Android Studio - Respond to a player's touch and program intelligent enemies who can challenge the player in different ways - Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions - Animate objects at 60 FPS and manage multiple independent objects using OOP - Work with design patterns such as OOP, singleton, strategy, and entity-component - Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development. Table of Contents - Java, Android, and Game Development - Java- First Contact - Variables, Operators, and Expressions - Structuring Code with Java Methods - The Android Canvas Class - Drawing to the Screen - Repeating Blocks of Code with Loops - Making Decisions with Java If, Else, and Switch - Object-Oriented Programming - The Game Engine, Threads, and the Game Loop - Coding the Bat and Ball - Collisions, Sound Effects, and Supporting Different Versions of Android - Handling Lots of Data with Arrays - Bitmap Graphics and Measuring Time - Java Collections, the Stack, the Heap, and the Garbage Collector - Android Localization- Hola! - Collections and Enumerations - Manipulating Bitmaps and Coding the Snake Class - Introduction to Design Patterns and Much More! - Listening with the Observer Pattern, Multitouch, and Building a Particle System - More Patterns, a Scrolling Background, and Building the Player's Ship...
Sommaire:
Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features - Learn Java, Android, and object-oriented programming from scratch - Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters - Create and design your own games by learning all the concepts that a game developer must know Book Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What You Will Learn - Set up a game development environment in Android Studio - Respond to a player's touch and program intelligent enemies who can challenge the player in different ways - Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions - Animate objects at 60 FPS and manage multiple independent objects using OOP - Work with design patterns such as OOP, singleton, strategy, and entity-component - Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development. Table of Contents - Java, Android, and Game Development - Java- First Contact - Variables, Operators, and Expressions - Structuring Code with Java Methods - The Android Canvas Class - Drawing to the Screen - Repeating Blocks of Code with Loops - Making Decisions with Java If, Else, and Switch - Object-Oriented Programming - The Game Engine, Threads, and the Game Loop - Coding the Bat and Ball - Collisions, Sound Effects, and Supporting Different Versions of Android - Handling Lots of Data with Arrays - Bitmap Graphics and Measuring Time - Java Collections, the Stack, the Heap, and the Garbage Collector - Android Localization- Hola! - Collections and Enumerations - Manipulating Bitmaps and Coding the Snake Class - Introduction to Design Patterns and Much More! - Listening with the Observer Pattern, Multitouch, and Building a Particle System - More Patterns, a Scrolling Background, and Building the Player's Ship...
Détails de conformité du produit
Personne responsable dans l'UE