Personnaliser

OK

Aujourd'hui seulement ! 10€ offerts* dès 69€ d'achat sur tout le site avec le code : RAKUTEN10

En profiter

Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition - Dirksen, Jos

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre
Filtrer par :

24,91 €

Occasion · Très Bon État

LIVRAISON RAPIDE

Ce vendeur propose la livraison entre 3 et 5 jours

  • Livraison GRATUITE
  • Livré entre le 18 et le 20 juillet
Voir les modes de livraison

momox

PRO Vendeur favori

4,8/5 sur + de 1 000 ventes

Livré gratuitement chez vous en 2 semaines. Article presque inutilisé, absence presque totale de traces d'utilisation. 2 millions de ventes réalisées en 5 ans, merci de votre confiance ! Découvrez les avis...

Nos autres offres

  • 24,92 €

    Occasion · État Correct

    LIVRAISON RAPIDE

    Ce vendeur propose la livraison entre 3 et 5 jours

    • Livraison GRATUITE
    • Livré entre le 18 et le 20 juillet
    Voir les modes de livraison
    4,8/5 sur + de 1 000 ventes

    Livré gratuitement chez vous en 2 semaines. L'article présente des traces nettement perceptibles d'utilisation, mais fonctionne correctement. 2 millions de ventes réalisées en 5 ans, merci de votre confiance ! Découvrez les avis (https://fr.shopping.rakuten.com/feedback/momox) de nos clients.

    Voir le détail de l'annonce 
  • 88,09 €

    Produit Neuf

    Ou 22,02 € /mois

    • Livraison à 0,01 €
    • Livré entre le 21 juillet et le 3 août
    Voir les modes de livraison

    Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781784392215_dbm

    Voir le détail de l'annonce 
Publicité
 
Vous avez choisi le retrait chez le vendeur à
  • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
  • Récupérez le produit directement chez le vendeur
  • Rakuten vous rembourse en cas de problème

Gratuit et sans engagement

Félicitations !

Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

En savoir plus

Retour

Horaires

      Note :


      Avis sur Learning Three.Js - The Javascript 3d Library For Webgl - Second Edition de Dirksen, Jos Format Broché  - Livre Encyclopédies, Dictionnaires

      Note : 0 0 avis sur Learning Three.Js - The Javascript 3d Library For Webgl - Second Edition de Dirksen, Jos Format Broché  - Livre Encyclopédies, Dictionnaires

      Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


      Présentation Learning Three.Js - The Javascript 3d Library For Webgl - Second Edition de Dirksen, Jos Format Broché

       - Livre Encyclopédies, Dictionnaires

      Livre Encyclopédies, Dictionnaires - Dirksen, Jos - 01/04/2015 - Broché - Langue : Anglais

      . .

    • Auteur(s) : Dirksen, Jos
    • Editeur : Packt Publishing
    • Langue : Anglais
    • Parution : 01/04/2015
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 422
    • Expédition : 784
    • Dimensions : 23.5 x 19.1 x 2.3
    • ISBN : 9781784392215



    • Résumé :
      Create stunning 3D graphics in your browser using the Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Each subject is explained using extensive examples that you can use directly and adapt for your own purposes Book Description Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL. Learning Three.js - the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js. What you will learn Use the different geometries that are provided by Three.js Apply realistic lighting and shadows to the 3D objects you have created Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps, normal maps, specular maps, and light maps Import and animate models from external formats, such as OBJ, STL, Collada, and many more Create and run animations using morph targets and bone animations Explore the Physijs JavaScript library to apply physics to your 3D objects Interact directly with WebGL by creating custom vertex and fragment shaders...

      Biographie:
      Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a large range of technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. He is currently working as a freelance full-stack engineer on various Scala and JavaScript project. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense.

      Sommaire:
      Create stunning 3D graphics in your browser using the Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Each subject is explained using extensive examples that you can use directly and adapt for your own purposes Book Description Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL. Learning Three.js - the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js. What you will learn Use the different geometries that are provided by Three.js Apply realistic lighting and shadows to the 3D objects you have created Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps, normal maps, specular maps, and light maps Import and animate models from external formats, such as OBJ, STL, Collada, and many more Create and run animations using morph targets and bone animations Explore the Physijs JavaScript library to apply physics to your 3D objects Interact directly with WebGL by creating custom vertex and fragment shaders...

      Détails de conformité du produit

      Consulter les détails de conformité de ce produit (

      Personne responsable dans l'UE

      )
      Le choixNeuf et occasion
      Minimum5% remboursés
      Le service clientsÀ votre écoute
      LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
      visavisa
      mastercardmastercard
      klarnaklarna
      paypalpaypal
      floafloa
      americanexpressamericanexpress
      Rakuten Logo
      • Rakuten Kobo
      • Rakuten TV
      • Rakuten Viber
      • Rakuten Viki
      • Plus de services
      • À propos de Rakuten
      Rakuten.com