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Immersive Embodiment - Liam Jarvis

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        Présentation Immersive Embodiment de Liam Jarvis Format Broché

         - Livre Beaux arts

        Livre Beaux arts - Liam Jarvis - 01/11/2020 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Liam Jarvis
      • Editeur : Springer International Publishing Ag
      • Langue : Anglais
      • Parution : 01/11/2020
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 276
      • Expédition : 361
      • Dimensions : 21.0 x 14.8 x 1.6
      • ISBN : 9783030279738



      • Résumé :

        Acknowledgements
        List of Illustrations
        List of Abbreviations
        Chapter 1:
        Introduction
        Immersion as 'Perceptual Embodiment'
        The Paradox of 'Presence' in Immersive Theatres
        Towards Reconciling the Problem of the Spectator's Presence 'Elsewhere'
        Cognitive Studies, Theatre Scholarship and 'Neuromania'
        Structure of the Book
        References
        Part One
        Chapter 2:
        Proto-immersive Discourse & the 'Theatrical Condition'
        Introduction: Bodily Denial in Art Theory
        Friedian/Diderotian Anti-theatricality
        'Entering' Paintings: Absorptive & Theatrical Immersion
        Immersed Bodies as 'Laboratories of Doubt': Catherine Richards, Carsten H?ller, Lundahl & Seitl
        Intersensory Conflict: Catherine Richards' Installations
        Staging Perplexity: Carsten H?ller's Umkehrbrille, The Pinocchio Effect and The Forests
        Immersant-as-'situated self': Lundahl & Seitl's Symphony of a Missing Room (2009-2014)
        Conclusion
        References
        Chapter 3:
        The Immersive Promise of Becoming [with] the Other Body
        Introduction
        'Immersive' and 'Immersion': Etymologies and Interdisciplinary Definitions
        Conceptualizing Immersed Bodies in Performance
        Immersive Technologies: Genealogies and Ontologies of 'Immersion' in Media Theory
        Immersion as 'Totalization'
        'Prioritizing' or Transcending Bodies?: 'Immersion' in the Virtual
        Conclusion
        References
        Chapter 4:
        Body-swapping: Self-attribution and Body Transfer Illusions (BTIs)
        Introduction: If I Were You
        The Narratological Problem: A Survey of Body-swapping in Fiction & its Correlates in Digital Culture
        Actual & Virtual Body-swapping: Out-of-body Experiences (OBEs) and Subtle Bodies-as-self Model
        The Philosophical Problem: Bodies of 'Certainty'?
        The Expanded Umwelt: Adapting & Referring Human Sensations to Non-human Others
        'Knowing' Neuroatypical & Self-effacing Bodies?
        The Physical Problem: Historic Body Illusions and 'Proprioception'
        Proprioception, Phantom Limb Pain (PLP) & Selfhood
        The Rubber Hand Illusion (RHI): Intersensory Bias & Proprioceptive Drift
        Risk: Cyber Therapy, Self-protection & Virtual Proxies
        Conclusion
        References
        Part Two
        Part Two: Overview
        References
        Chapter 5:
        'Empathy Activism' & Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes & BeAnotherLab's The Machine to be Another
        Introduction: VR Performance
        VR Auto-phenomenology: Mislocalized Sensation as Applied Perceptual Immersion
        Jane Gauntlett's In My Shoes: Origins
        Mentoring and Facilitation - First-person Immersion & Person-centered Planning (PCP)
        BeAnotherLab: The Machine to Be Another & the Library of Ourselves
        Conclusion: 'Empathy', the sine qua non of morality?
        References
        Chapter 6:
        Touching with a Virtualized Hand: Analogue's Transports
        Introduction: Immersion and Tremor
        Transports: The Experience
        Transports: Genealogies
        'Wizard of Oz' testing
        User-testing 176
        Evidence Gathering / Evaluation
        Conclusion
        References
        Chapter 7:
        The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming
        Introduction: Hyper-intercorporeality & Immersion in Anvio's City Z (2017-)
        Virtualized Distress: Imm...

        Biographie:
        Liam Jarvis is a researcher, theatre maker and Senior Lecturer at the University of Essex, UK. Since 2007, he has been co-director of Analogue, whose work has toured the UK and Europe. His research and teaching have focused on immersion, embodiment and contemporary participatory practices in (post)digital culture. He has published numerous book chapters and articles in journals such as Performance Research and the International Journal of Performance Arts and Digital Media. He is currently co-convener of the Intermediality in Theatre & Performance Working Group at the International Federation for Theatre Research (IFTR) and a board member for Theatre-Rites....

        Sommaire:

        This book offers a wide-ranging examination of acts of 'virtual embodiment' in performance/gaming/applied contexts that abstract an immersant's sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent 'immersive' practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that 'knows' an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another's ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, orcommunities placing policymakers 'inside' vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.
        ...

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