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Games as Texts - Cole, Alayna

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      Présentation Games As Texts Format Relié

       - Livre Informatique

      Livre Informatique - Cole, Alayna - 01/12/2020 - Relié - Langue : Anglais

      . .

    • Auteur(s) : Cole, Alayna - Barker, Dakoda
    • Editeur : Crc Press
    • Langue : Anglais
    • Parution : 01/12/2020
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 140.0
    • Expédition : 612
    • Dimensions : 23.9 x 15.5 x 1.2
    • ISBN : 0367348020



    • Résumé :
      Games as Texts provides an overview and practical steps for analyzing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability.

      Biographie:

      Dr Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer and intersectional representation in the games industry. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ SIG special interest group, and is an award-winning games journalist and game developer. She co-authored Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion (2020) and wrote a chapter about diversity and games for The Digital Gaming Handbook (2020).

      Dr Dakoda Barker is a director and consultant for the not-for-profit, Queerly Represent Me. He is also the treasurer for the IGDA LGBTQ+ SIG, a special interest group that is being run by the Queerly Represent Me leadership team for the thousands of IGDA members worldwide. Dakoda has lectured in game design, narrative design, game analysis, and game-based learning at RMIT University and the University of the Sunshine Coast and is an expert in these fields. He has worked on several games as a designer, writer, and consultant, and has won awards for his work, including the Freeplay Independent Games Festival micro-game award for Rise. He specializes in the areas of chronic health conditions and Aboriginal Australias and also works as a freelance writer and editor.

      Sommaire:

      Acknowledgements. Introduction. Chapter 1 Games and Universal Truths. Chapter 2 Games and Structure. Chapter 3 Games and Class. Chapter 4 Games and Women. Chapter 5 Games and Queerness. Chapter 6 Games and Race. Chapter 7 Games and Chronic Health Conditions. Chapter 8 Games and the Environment. Intersectionality. Games Cited. References. Index.

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