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Game Writing: Narrative Skills for Videogames - Chris Bateman

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    Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781501348952_dbm

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        Présentation Game Writing: Narrative Skills For Videogames de Chris Bateman Format Relié

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        Livre - Chris Bateman - 31/12/2020 - Relié - Langue : Anglais

        . .

      • Auteur(s) : Chris Bateman
      • Editeur : Bloomsbury 3pl
      • Langue : Anglais
      • Parution : 31/12/2020
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 456
      • Expédition : 807
      • Dimensions : 23.4 x 15.6 x 2.5
      • ISBN : 9781501348952



      • Résumé :

        As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

        Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

        This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

        ...

        Biographie:
        Chris Bateman is an award-winning narrative designer who has worked on more than sixty game projects as writer and game designer. He won the IGDA's MVP Award for his work founding and running their highly-successful Game Writers Special Interest Group, and was the first person in the world to receive a doctorate in the aesthetics of play and games....

        Sommaire:

        About the Authors
        Preface
        Acknowledgments

        1. Introduction to Game Narrative
        Richard Dansky

        2. The Basics of Narrative
        Stephen Jacobs

        3. Writing for Games
        Richard Boon

        4. Nonlinear Game Narrative
        Mary DeMarle

        5. Keeping the Player on Track
        Chris Bateman

        6. Game Characters
        Andrew S. Walsh

        7. Cut Scenes and Scripted Events
        Richard Dansky

        8. Writing Comedy for Videogames
        Ed Kuehnel and Matt Entin

        9. Writing for Licenses
        James Swallow

        10. The Needs of the Audience
        Rhianna Pratchett

        11. Beware of the Localization
        Tim Langdell

        12. Adding Magic: The Voice Actors
        Coray Seifert

        13. Interchangeable Dialogue Content
        Dr. Ernest Adams

        14. Dialogue Engines
        Chris Bateman

        15. Massively Multiplayer Storytelling
        Dr. Richard A. Bartle

        16. The Tales Cities Tell
        Dr. Konstantinos Dimopoulos

        17. Interactive Script Formats
        Wendy Despain

        18. The Avatar and the Player's Mask
        Chris Bateman

        Glossary
        References
        Index

        ...

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