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Go Programming Language for Dummies - Wei-Meng Lee

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        Avis sur Go Programming Language For Dummies de Wei - Meng Lee Format Broché  - Livre

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        Présentation Go Programming Language For Dummies de Wei - Meng Lee Format Broché

         - Livre

        Livre - Wei-Meng Lee - 01/04/2021 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Wei-Meng Lee
      • Editeur : Wiley
      • Langue : Anglais
      • Parution : 01/04/2021
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 336
      • Expédition : 464
      • Dimensions : 23.3 x 18.6 x 2.0
      • ISBN : 9781119786191



      • Résumé :

        Ready, set, program with Go!?

        Now is the perfect time to learn?the?Go?Programming Language. It's one of the most in-demand languages among tech recruiters?and developers love its simplicity and power.?Go Programming Language?For?Dummies?is an easy way to add this top job skill to your toolkit.?Written?for novice and experienced coders alike, this book?traverses?basic syntax, writing functions, organizing data, building packages, and interfacing with APIs.?

        Go-or?GoLang, as it's also known-has proven to be a strong choice for developers creating applications for the cloud-based world we live in.?This book will put you?on the path to using the language that's created some of??today's leading web?applications, so you can steer your career where you want to Go!?

        • Learn how Go works and start writing programs and modules?
        • Install and implement the most powerful third-party Go packages?
        • Use Go in conjunction with web services and MySQL databases?
        • Keep your codebase organized and use Go to structure data?

        With this book, you can?join the growing numbers of developers using Go to create 21st century solutions. Step inside to take start writing code that puts?data?in users'?hands.?

        ...

        Biographie:

        Wei-Meng Lee is founder of Developer Learning Solutions, specializing in hands-on technology training. His name regularly appears in publications like DevX.com, MobiForge.com, and CODE Magazine. He is also the author of SwiftUI For Dummies, Beginning Swift Programming, Python Machine Learning, and Learning WatchKit Programming.

        ...

        Sommaire:

        Introduction 1

        About This Book 1

        Foolish Assumptions 2

        Icons Used in This Book 2

        Beyond the Book 3

        Where to Go from Here 3

        Part 1: Getting Started with Go?5

        Chapter 1: Hello, Go! 7

        Seeing What Learning Go Can Do for You 8

        Installing Go on Your Machine 9

        macOS 10

        Windows 11

        Using an Integrated Development Environment with Go 12

        Writing Your First Go Program 14

        Compiling and running the program 15

        Understanding how a Go program works 17

        Making sense of the Go file structure 18

        Compiling for multiple operating systems 19

        Comparing Go with Other Languages 21

        Syntax 21

        Compilation 22

        Concurrency 22

        Library support 22

        Chapter 2: Working with Different Data Types 23

        Declaring Always-Changing Variables 24

        Using the var keyword: Type-inferred variables 24

        Specifying the data type: Explicitly typed variables 25

        Using the short variable declaration operator 26

        Declaring Never-Changing Constants 27

        Removing Unused Variables 27

        Dealing with Strings 29

        Performing Type Conversions 30

        Discovering the type of a variable 31

        Converting a variable's type 32

        Interpolating strings 34

        Chapter 3: Making Decisions 37

        Using If/Else Statements to Make Decisions 37

        Laying the foundation for the if/else statement: Logical and comparison operators 38

        Using the if/else statement 40

        Short-circuiting: Evaluating conditions in Go 42

        When You Have Too Many Conditions: Using the Switch Statement 46

        Switching with fall-throughs 47

        Matching multiple cases 48

        Switching without condition 48

        Chapter 4: Over and Over and Over: Using Loops 51

        Performing Loops Using the for Statement 51

        Iterating over a Range of Values 56

        Iterating through arrays/slices 56

        Iterating through a string 58

        Using Labels with the for Loop 59

        Chapter 5: Grouping Code into Functions 65

        Defining a Function 65

        Defining functions with parameters 66

        Defining functions with multiple parameters 68

        Passing arguments by value and by pointer 68

        Returning values from functions 71

        Naming return values 72

        Working with variadic functions 72

        Using Anonymous Functions 73

        Declaring an anonymous function 73

        Implementing closure using anonymous functions 74

        Implementing the filter() function using closure 76

        Part 2: Working with Data Structures?79

        Chapter 6: Slicing and Dicing Using Arrays and Slices 81

        Arming Yourself to Use Arrays 81

        Declaring an array 82

        Initializing an array 83

        Working with multidimensional arrays 83

        Sleuthing Out the Secrets of Slices 86

        Creating an empty slice 86

        Creating and initializing a slice 88

        Appending to a slice 88

        Slicing and Ranging 92

        Extracting part of an array or slice 92

        Iterating through a slice 95

        Making copies of an array or slice 95

        Inserting an item into a slice 97

        Removing an item from a slice 99

        Chapter 7: Defining the Blueprints of Your Data Using Structs 101

        Defining Structs for a Collection of Items 101

        Creating a Go Struct 104

        Making a Copy of a Struct 105

        Defining Methods in Structs 107

        Comparing Structs 110

        Chapter 8: Establishing Relationships Using Maps 113

        Creating Maps in Go 113

        Initializing a map with a map literal 115

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