Starting Out with Programming Logic and Design - Tony Gaddis
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Présentation Starting Out With Programming Logic And Design de Tony Gaddis Format Broché
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Résumé : Starting Out with Programming Logic and Design is a language-independent introductory programming book, teaching students programming concepts and logic without assuming any previous programming experience. Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this new edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.
Biographie: Tony Gaddis is the principal author of the Starting Out With . . . series of textbooks. Tony has twenty years of experience teaching computer science courses, primarily at Haywood Community College. He is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out With . . . series includes introductory books covering Programming Logic and Design, C++, Java, Microsoft? Visual Basic, C#?, Python, and Alice, all published by Pearson.
Sommaire: Preface Acknowledgments About the Author Chapter 1 Introduction to Computers and Programming Chapter 2 Input, Processing, and Output Chapter 3 Modules Chapter 4 Decision Structures and Boolean Logic Chapter 5 Repetition Structures Chapter 6 Functions Chapter 7 Input Validation Chapter 8 Arrays Chapter 9 Sorting and Searching Arrays Chapter 10 Files Chapter 11 Menu-Driven Programs Chapter 12 Text Processing Chapter 13 Recursion Chapter 14 Object-Oriented Programming Chapter 15 GUI Applications and Event-Driven Programming Appendix A ASCII/Unicode Characters Appendix B Flowchart Symbols Appendix C Pseudocode Reference Appendix D Converting Decimal Numbers to Binary Appendix E Answers to Checkpoint Questions Index
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