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Object-Oriented Software Engineering: An Agile Unified Metho -

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        Présentation Object - Oriented Software Engineering: An Agile Unified Metho Format Broché

         - Livre

        Livre - 01/02/2013 - Broché - Langue : Anglais

        . .

      • Editeur : Mcgraw-Hill Education - Europe
      • Langue : Anglais
      • Parution : 01/02/2013
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 704
      • Expédition : 1054
      • Dimensions : 23.1 x 18.6 x 2.6
      • ISBN : 9781259080791



      • Résumé :
        Object-Oriented Software Engineering: An Agile Unified Methodology by David Kung presents a step-by-step methodology that integrates modeling and design, UML, patterns, test-driven development, quality assurance, configuration management, and agile principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

        Biographie:
        David Kung is a Full Professor in the Department of Computer Science and Engineering at the University of Texas at Arlington. He is also the Director of the Software Engineering Program and the Software Engineering Research Center. He received his BS in Mathematics from Beijing University, and his MS and PhD in Computer Science from the Norwegian Institute of Technology (now Norwegian University of Science and Technology), Trondheim, Norway. His research area is Software Engineering. His research interests include methodologies for agile as well as plan-driven development, object-oriented software testing, and software security. His research is supported by many companies and funding agencies.

        Sommaire:
        Part I Introduction and System EngineeringChapter 1 IntroductionChapter 2 Software Process and MethodologyChapter 3 System EngineeringPart II Analysis and Architectural DesignChapter 4 Software Requirements ElicitationChapter 5 Domain ModelingChapter 6 Architectural DesignPart III Modeling and Design of Interactive SystemsChapter 7 Deriving Use Cases from RequirementsChapter 8 Actor-System Interaction ModelingChapter 9 Object Interaction ModelingChapter 10 Applying Responsibility-Assignment PatternsChapter 11 Deriving Design Class DiagramChapter 12 User Interface DesignPart IV Modeling and Design of Other Types of SystemsChapter 13 Object State Modeling for Event-Driven SystemsChapter 14 Activity Modeling for Transformational SystemsChapter 15 Modeling and Design of Rule-Based SystemsPart V Applying Situation-Specific PatternsChapter 16 Applying Patterns to Design a State Diagram EditorChapter 17 Applying Patterns to Design a Persistence FrameworkPart VI Implementation and Quality AssuranceChapter 18 Implementation ConsiderationsChapter 19 Software Quality AssuranceChapter 20 Software TestingPart VII Maintenance and Configuration ManagementChapter 21 Software MaintenanceChapter 22 Software Configuration ManagementPart VIII Project Management and Software SecurityChapter 23 Software Project ManagementChapter 24 Software SecurityAppendix A Personal Software Process - Estimation, Planning and Quality AssuranceAppendix B Java TechnologiesAppendix C Software ToolsAppendix D Project DescriptionsReferences

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