2D Game Development with Unity - Lanzinger, Franz
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtreExpédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.
Nos autres offres
-
157,99 €
Occasion · Comme Neuf
Ou 39,50 € /mois
- Livraison : 25,00 €
- Livré entre le 24 avril et le 2 mai
Service client à l'écoute et une politique de retour sans tracas - Livraison des USA en 3 a 4 semaines (2 mois si circonstances exceptionnelles) - La plupart de nos titres sont en anglais, sauf indication contraire. N'hésitez pas à nous envoyer un e-... Voir plus
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur 2d Game Development With Unity Format Broché - Livre Informatique
0 avis sur 2d Game Development With Unity Format Broché - Livre Informatique
Donnez votre avis et cumulez 5
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
The Viniyoga Of Yoga, Applying Yoga For Healthy Living
Occasion dès 135,16 €
-
Stone Age - Ancient Castles Of Europe
1 avis
Occasion dès 137,99 €
-
Falkland Road
Neuf dès 83,87 €
-
Monster Hunter Illustrations 2 (Hardcover)
Neuf dès 69,84 €
Occasion dès 69,00 €
-
Marvel Vs Capcom: Ultimate Complete Works
Neuf dès 75,86 €
-
Cosaan =: Les Origines (La Civilisation Sereer) (French Edition)
Occasion dès 89,00 €
-
Mesoscale Meteorology In Midlatitudes
Neuf dès 101,19 €
Occasion dès 91,98 €
-
In The American West 40th Anniversary Edition
Neuf dès 80,00 €
Occasion dès 194,68 €
-
Das Labyrinth Der Zärtlichen Kraft - 166 Liebesgeschichten - Mit Einer Dvd
Occasion dès 83,99 €
-
Meditations Marcus Aurelius
Occasion dès 149,00 €
-
Making Things Public
Occasion dès 169,00 €
-
Animal Crossing: New Horizons Official Complete Guide
3 avis
Neuf dès 84,94 €
-
Stranger Things: The Ultimate Pop-Up Book (Reinhart Pop-Up Studio)
Neuf dès 67,68 €
-
Bill Brandt: Shadow & Light
Occasion dès 63,67 €
-
Atlas De Las Aves De Espana (1975-1995)
Occasion dès 70,99 €
-
Life - 100 Photographs That Changed The World
Occasion dès 76,99 €
-
Introduction To Topology
Neuf dès 152,99 €
-
Animal Intelligence
Neuf dès 172,99 €
Occasion dès 90,99 €
-
Postmodern Analysis (Universitext)
Occasion dès 112,99 €
-
Partial Differential Equations Ii
Neuf dès 96,40 €
Produits similaires
Présentation 2d Game Development With Unity Format Broché
- Livre Informatique
Résumé : This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
Biographie: Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. Franz Lanzinger started his career in game programming in 1982 at Atari Games Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. Mr. Lanzinger co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 Mr. Lanzinger founded Actual Entertainment, publisher and developer of the Gubble video game series. Mr. Lanzinger has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. Franz Lanzinger is a professional author, game developer, accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender
Sommaire: Part I The Basics of Game Development Chapter 1 ? First Steps 3 Chapter 2 ? Programming C# in Unity 17 Chapter 3 ? 2D Graphics with GIMP and Unity 41 Chapter 4 ? 2D Graphics with Blender and Unity 55 Chapter 5 ? The Unity Interface 75 Chapter 6 ? Bouncing Donuts Prototype 2 95 Chapter 7 ? Sound Effects with Audacity 131 Chapter 8 ? Music with MuseScore 143 Chapter 9 ? Bouncing Donuts 1.0 153 Part II 2D Game Development from Concept to Release Chapter 10 ? 2D Tools in Unity 161 Chapter 11 ? Designing a 2D Maze Game 179 Chapter 12 ? Building the Level 1 Maze 189 Chapter 13 ? Source Control 197 Chapter 14 ? Menus 205 Chapter 15 ? Animating the Player Character 225 Chapter 16 ? Enemies: Using Blender to Make Robot Sprites 241 Chapter 17 ? Making Textured Enemies with Blender 285 Chapter 18 ? Enemy Movement and Collisions 307 Chapter 19 ? Weapons and Projectiles 321 Chapter 20 ? Lives, Level Design, and Old School Scoring 365 Chapter 21 ? Sound and Music for DotGame 385 Chapter 22 ? Cutscenes 395 Chapter 23 ? Testing 399 Chapter 24 ? Release 403 APPENDIX I: GAME DEVELOPMENT GLOSSARY, 407 APPENDIX II: RULES FOR GAME DEVELOPERS, 415 APPENDIX III: GAME DEVELOPMENT CHECKLIST, 417 APPENDIX IV: LEGAL, 419 APPENDIX V: THE C# CODING STANDARD FOR THIS BOOK, 421
Détails de conformité du produit
Personne responsable dans l'UE