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C Programming for Dummies - Dan Gookin

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        Présentation C Programming For Dummies de Dan Gookin Format Broché

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        Livre - Dan Gookin - 01/10/2020 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Dan Gookin
      • Editeur : Wiley
      • Langue : Anglais
      • Parution : 01/10/2020
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 464
      • Expédition : 862
      • Dimensions : 23.3 x 18.5 x 2.7
      • ISBN : 9781119740247



      • Résumé :

        Get an A grade in C

        As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries-such as gaming, app development, telecommunications, engineering, and even animation-to translate innovative ideas into a smoothly functioning reality.

        To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic-and not-so-basic-building blocks of an elegant and efficient source code.

        • Write and compile source code
        • Link code to create the executable program
        • Debug and optimize your code
        • Avoid common mistakes

        Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!

        ...

        Biographie:

        Introduction 1

        Why the C Language? 1

        The C Programming For Dummies Approach 2

        How This Book Works 3

        Icons Used in This Book 4

        Parting Thoughts 5

        Part 1: The ABs of C?7

        Chapter 1: A Quick Start for the Impatient 9

        What You Need to Program 9

        Command Prompt Programming 10

        IDE Programming 11

        Installing Code::Blocks 12

        Touring the Code::Blocks workspace 13

        Your First Program 14

        Coding at the command prompt 15

        Building a new Code::Blocks project 16

        Building and running 18

        Chapter 2: The Programming Thing 21

        The History of Programming 21

        Reviewing early programming history 21

        Introducing the C language 22

        The Programming Process 23

        Understanding programming 23

        Writing source code 24

        Compiling and linking 26

        Running and testing 27

        Chapter 3: Anatomy of C 29

        Parts of the C Language 29

        Keywords 30

        Functions 31

        Operators 33

        Variables and values 33

        Statements and structure 33

        Comments 35

        Behold the Typical C Program 37

        Understanding C program structure 37

        Setting the main() function 38

        Returning something to the operating system 39

        Adding a function 40

        Part 2: C Programming 101?43

        Chapter 4: Trials and Errors 45

        Display Stuff on the Screen 45

        Displaying a humorous message 45

        Introducing the puts() function 46

        Adding more text 47

        Commenting out a statement 49

        Goofing up on purpose 49

        More Text Output Nonsense 51

        Displaying text with printf() 52

        Introducing the printf() function 52

        Understanding the newline 53

        Employing escape sequences 54

        Goofing up on purpose again 55

        Chapter 5: Values and Simple Math 57

        A Venue for Various Values 57

        Understanding values 58

        Displaying values with printf() 59

        Minding the extra zeros 61

        The Computer Does the Math 61

        Doing simple arithmetic 61

        Reviewing the float-integer thing 63

        Pretending integers are floats 64

        Chapter 6: A Place to Put Stuff 67

        Values That Vary 67

        Setting up a quick example 68

        Introducing data types 69

        Using variables 70

        Variable Madness! 73

        Using more-specific data types 73

        Working with several variables 75

        Assigning a value upon creation 77

        Reusing variables 77

        Constants Always the Same 79

        Using the same value over and over 79

        Constants in your code 80

        Putting constants to use 81

        Chapter 7: Input and Output 83

        Character I/O 83

        Understanding input and output devices 83

        Fetching characters with getchar() 84

        Using the putchar() function 86

        Working with character variables 87

        Text I/O, but Mostly I 88

        Storing strings 89

        Introducing the scanf() function 90

        Reading a string with scanf() 91

        Reading values with scanf() 93

        Using fgets() for text input 94

        Chapter 8: Decision Making 97

        What If? 97

        Making a simple comparison 97

        Introducing the if keyword 99

        Comparing values in various ways 100

        Knowing the difference between = and == 102

        Forgetting where to put the semicolon 103

        Multiple Decisions 104

        Making more-complex decisions 104

        Adding a third option 105

        Multiple Comparisons with Logic 106

        Building a l...

        Sommaire:

        Dan Gookin has been writing about technology for more than 30 years?and wrote the very first For Dummies book in 1991! Since then he's written gizmo- and tech innovation-focused bestseller after bestseller, including Word 2019 For Dummies, Android For Dummies, 2nd Edition, and many more!...

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