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Avis sur C Programming For Dummies de Dan Gookin Format Broché - Livre
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Présentation C Programming For Dummies de Dan Gookin Format Broché
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Résumé : Get an A grade in C As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries-such as gaming, app development, telecommunications, engineering, and even animation-to translate innovative ideas into a smoothly functioning reality. To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic-and not-so-basic-building blocks of an elegant and efficient source code. Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!
Biographie: Introduction 1 Why the C Language? 1 The C Programming For Dummies Approach 2 How This Book Works 3 Icons Used in This Book 4 Parting Thoughts 5 Part 1: The ABs of C?7 Chapter 1: A Quick Start for the Impatient 9 What You Need to Program 9 Command Prompt Programming 10 IDE Programming 11 Installing Code::Blocks 12 Touring the Code::Blocks workspace 13 Your First Program 14 Coding at the command prompt 15 Building a new Code::Blocks project 16 Building and running 18 Chapter 2: The Programming Thing 21 The History of Programming 21 Reviewing early programming history 21 Introducing the C language 22 The Programming Process 23 Understanding programming 23 Writing source code 24 Compiling and linking 26 Running and testing 27 Chapter 3: Anatomy of C 29 Parts of the C Language 29 Keywords 30 Functions 31 Operators 33 Variables and values 33 Statements and structure 33 Comments 35 Behold the Typical C Program 37 Understanding C program structure 37 Setting the main() function 38 Returning something to the operating system 39 Adding a function 40 Part 2: C Programming 101?43 Chapter 4: Trials and Errors 45 Display Stuff on the Screen 45 Displaying a humorous message 45 Introducing the puts() function 46 Adding more text 47 Commenting out a statement 49 Goofing up on purpose 49 More Text Output Nonsense 51 Displaying text with printf() 52 Introducing the printf() function 52 Understanding the newline 53 Employing escape sequences 54 Goofing up on purpose again 55 Chapter 5: Values and Simple Math 57 A Venue for Various Values 57 Understanding values 58 Displaying values with printf() 59 Minding the extra zeros 61 The Computer Does the Math 61 Doing simple arithmetic 61 Reviewing the float-integer thing 63 Pretending integers are floats 64 Chapter 6: A Place to Put Stuff 67 Values That Vary 67 Setting up a quick example 68 Introducing data types 69 Using variables 70 Variable Madness! 73 Using more-specific data types 73 Working with several variables 75 Assigning a value upon creation 77 Reusing variables 77 Constants Always the Same 79 Using the same value over and over 79 Constants in your code 80 Putting constants to use 81 Chapter 7: Input and Output 83 Character I/O 83 Understanding input and output devices 83 Fetching characters with getchar() 84 Using the putchar() function 86 Working with character variables 87 Text I/O, but Mostly I 88 Storing strings 89 Introducing the scanf() function 90 Reading a string with scanf() 91 Reading values with scanf() 93 Using fgets() for text input 94 Chapter 8: Decision Making 97 What If? 97 Making a simple comparison 97 Introducing the if keyword 99 Comparing values in various ways 100 Knowing the difference between = and == 102 Forgetting where to put the semicolon 103 Multiple Decisions 104 Making more-complex decisions 104 Adding a third option 105 Multiple Comparisons with Logic 106 Building a l...
Sommaire: Dan Gookin has been writing about technology for more than 30 years?and wrote the very first For Dummies book in 1991! Since then he's written gizmo- and tech innovation-focused bestseller after bestseller, including Word 2019 For Dummies, Android For Dummies, 2nd Edition, and many more!...
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