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Andrew Glassner's Notebook - Recreational Computer Graphics - Glassner Andrew-S

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        Présentation Andrew Glassner's Notebook - Recreational Computer Graphics de Glassner Andrew - S Format Broché

         - Livre Informatique

        Livre Informatique - Glassner Andrew-S - 01/10/1999 - Broché

        . .

      • Auteur(s) : Glassner Andrew-S
      • Editeur : Morgan Kaufmann
      • Parution : 01/10/1999
      • Nombre de pages : 304
      • Nombre de livres : 1
      • Expédition : 770
      • Dimensions : 23.4 x 18.9 x 1.6
      • ISBN : 1558605983



      • Résumé :
        Let Andrew Glassner open your eyes to the limitless possibilities of computer graphics. In this book, a compilation of his columns from IEEE Computer Graphics & Applications, Andrew shares his unique insights to understanding the geometry, patterns, and relationships of the visual world. Whether you are a professional or hobbyist, Andrew Glassner's Notebook will inspire you to think of new ways to enjoy and extend computer graphics. With his infectious curiosity and engaging writing style, Andrew takes on a variety of topics, including frieze, groups, moiré patterns, mirror reflection, ans aperiodic tiling. He demonstrates the value of creating physical models - for example, using origami to build the Platonic solids -to stretch your visualization skills and thus your, of the subject matter. For this book, he has fully updated the original columns, expanding many of them with new material and additional color illustrations. Features. * Fresh insights into traditional graphics techniques mix with applications as diverse as electronic displays and carboard boxes. * Rich color and design enhance the hundreds of illustrations and examples. * Math takes a supporting role - skip over it and follow still the development of the topics. ? New material, updates, corrections, and clarifications enrich the original columns.

        Biographie:
        About the Author Andrew Glassner works in the Next Media Group at Microsoft Research. He is the author of the two-volume bible, Principles of Digital Image Synthesis, as well as the author of 3D Computer Graphics: A Users Guide for Artists and Designers, the creator of the Graphics Gems series, and the editor of An Introduction to Ray Tracing. He has served as chair of the Siggraph '94 Papers Committee, founding editor of journal of Graphics Tools, and editor-in-chief of ACM Transactions on Graphics. Recent work includes Chicken Crossing, a 3D animated short film, and Dead Air, an interactive game for group play on the Internet. Andrew also enjoys writing fiction, playing jazz piano, painting, hiking, and kayaking. He received his Ph.D. from the University of North Carolina at Chapel Hill.

        Sommaire:
        ["Solar halos and sun dogs","Frieze groups","Origami polyhedra","Going the distance","Situation normal","Signs of significance","Net results","The perils of problematic parameterization","Inside moiré patterns","Upon reflection","Circular reasoning","Aperiodic tiling","Know when to fold","The triangular manuscripts","Polygons under the covers","String crossings."]

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