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Game Programming with Unity and C - Casey Hardman

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        Présentation Game Programming With Unity And C de Casey Hardman Format Broché

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        Livre - Casey Hardman - 01/06/2020 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Casey Hardman
      • Editeur : Apress
      • Langue : Anglais
      • Parution : 01/06/2020
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 577
      • Expédition : 1112
      • Dimensions : 25.4 x 17.8 x 3.2
      • ISBN : 1484256557



      • Résumé :

        ?Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.
        Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity?s serialization system.
        This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.
        By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming?not just what to type but why it's typed and what it?s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.
        What You'll Learn
        Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences.
        Who This Book Is For
        Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

        Biographie:

        Casey Hardman is a hobbyist game developer, who found inspiration in the capacity for immersion and interactivity provided by games. His area of focus is the Unity game engine. He has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of game design and programming. He is self-taught through a variety of personal projects, some small and some lofty. He has been regular contributor on various online game development platforms and spends far too much time in front of a keyboard.

        Sommaire:
        Game Programming with Unity and C#


        1: Installation and Setup

        2: Unity Basics

        3: Manipulating the Scene

        4: Parents and their Children

        5: Prefabs

        6: Programming Primer

        7: Code Blocks and Methods

        8: Conditions

        9: Working with Objects

        10: Working with Scripts

        11: Inheritance

        12: Debugging

        Game Project 1: Obstacle Course

        13: Obstacle Course Design and Outline

        14: Player Movement

        15: Death and Respawning

        16: Basic Hazards

        17: Walls and Goals

        18: Patrolling Hazards

        19: Wandering Hazards

        20: Dashing

        21: Designing Levels

        22: Menus and UI

        23: In-Game Pause Menu

        24: Spike Traps

        25: Obstacle Course Conclusion

        Game Project 2: Tower Defense

        26: Tower Defense Design and Outline

        27: Camera Movement

        28: Enemies, Towers and Projectiles

        29: Build Mode

        30: Play Mode

        31: More Tower Types

        32: Tower Defense Conclusion

        Game Project 3: Physics Playground

        33: Physics Playground Design and Outline

        34: Mouse-aimed Camera

        35: Advanced 3D Movement

        36: Wall Jumping

        37: Pulling and Pushing

        38: Moving Platforms

        39: Joints and Swings

        40: Force Fields and Jump Pads

        41: Physics Playground Conclusion and More

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