Game Programming with Unity and C - Casey Hardman
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre86,96 €
Produit Neuf
Ou 21,74 € /mois
- Livraison : 25,00 €
- Livré entre le 5 et le 10 août
Apres acceptation de la commande, le delai moyen d'expedition depuis le Japon est de 48 heures. Le delai moyen de livraison est de 3 a 4 semaines. En cas de circonstances exceptionnelles, les delais peuvent s'etendre jusqu'à 2 mois.
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Game Programming With Unity And C de Casey Hardman Format Broché - Livre
0 avis sur Game Programming With Unity And C de Casey Hardman Format Broché - Livre
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
Présentation Game Programming With Unity And C de Casey Hardman Format Broché
- Livre
Résumé :
Biographie: Casey Hardman is a hobbyist game developer, who found inspiration in the capacity for immersion and interactivity provided by games. His area of focus is the Unity game engine. He has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of game design and programming. He is self-taught through a variety of personal projects, some small and some lofty. He has been regular contributor on various online game development platforms and spends far too much time in front of a keyboard.
Sommaire: 2: Unity Basics 3: Manipulating the Scene 4: Parents and their Children 5: Prefabs 6: Programming Primer 7: Code Blocks and Methods 8: Conditions 9: Working with Objects 10: Working with Scripts 11: Inheritance 12: Debugging Game Project 1: Obstacle Course 13: Obstacle Course Design and Outline 14: Player Movement 15: Death and Respawning 16: Basic Hazards 17: Walls and Goals 18: Patrolling Hazards 19: Wandering Hazards 20: Dashing 21: Designing Levels 22: Menus and UI 23: In-Game Pause Menu 24: Spike Traps 25: Obstacle Course Conclusion Game Project 2: Tower Defense 26: Tower Defense Design and Outline 27: Camera Movement 28: Enemies, Towers and Projectiles 29: Build Mode 30: Play Mode 31: More Tower Types 32: Tower Defense Conclusion Game Project 3: Physics Playground 33: Physics Playground Design and Outline 34: Mouse-aimed Camera 35: Advanced 3D Movement 36: Wall Jumping 37: Pulling and Pushing 38: Moving Platforms 39: Joints and Swings 40: Force Fields and Jump Pads 41: Physics Playground Conclusion and More
Game Programming with Unity and C#
Détails de conformité du produit
Personne responsable dans l'UE