Designing Post-Virtual Architectures - Barker, Heather
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Présentation Designing Post - Virtual Architectures Format Relié
- Livre Beaux arts
Résumé : With this book as a resource, architects and designers have a handbook of technical and philosophical concepts to lend rigor to their design work.
Biographie: Heather Ren?e Barker, Associate Professor of Design at California State University Long Beach, USA develops her work through the integration of research and practice. She is founding coordinator of the graduate Human Experience Design Interactions (MA_HXDI) program and the Immersive Design Research Lab and has served the city of Long Beach, California as Design Lead for the Bloomberg Philanthropies' funded Innovation Team (i-team) and as Design Strategy Lead for the Office of Civic Innovation.
Sommaire: Introduction - How exactly, do I design? Pillar 01 - Discover / Epoch? Terminology (lexis) of human-centered design practice. Introduction Language is Code and Language is Strategy. DISCOVER Behavioral Science / Biology / Physics Experience / Perception / Science Fiction / Space Define Artificial Intelligence / Learning Theory Complexity Theory / Game Theory Film Theory / Linguistics / Semiotics Develop Anthropology / Sociology Mathematics / Philosophy / Poetry Deliver Architecture / Computer Science Design / Design Thinking / Strategy Pillar 02 - Define / Phenomenological Reduction Methodologies that define design practice. Introduction Building Methodologies: Experience Design / Process Constructive (XD/PC) Theoretical Framework Pragma-Phenome Theory Statement Pillars of the Applied Experience Design / Process Constructive Theoretical Framework Design Assets, Value Creation and Evaluation Criteria Semantic Consistency and Alignment between Theory and Strategy Development of the Methodologies Applying the XD/PC Methodologies Methodologies under the Pragma-Phenome Umbrella Choose your own methodology Consistent across all methodologies: Building the Data Space Gamification as a Pragmatic Measure of Engagement From Philosophy to Project Engage In A World-Building Design Methodology World-Building Methodology For Big, General, Undefined Issues Engage In A Soft Systems Design Methodology Emphasis On Systems. Engage In An Imagist Design Methodology Emphasis On Value. Engage In A Pragmatist Design Methodology Emphasis On Objects & Action. Four Phases of the Pragma-Phenome Design Process Methodologies. Self-Similar Phases of the Pragma-Phenome Design Process Methodologies. Phase 01 Discover & Analyze - Epoch? Phase 02 Define & Contextualize - Phenomenological Reduction Phase 03 Develop & Implement - Eidetic Variation Phase 04 Deliver & Measure - Intersubjective Corroboration Summary of Methodologies Systemized Processes of Design Praxis Pillar 03 - Develop / Eidetic Variation Abstracted Principles, Generalized, and Prototyped in Practice Case-Studies Introduction Methodologies as Applied to Case-Studies World-Building Methodology (Space for Everyone Virgin Orbit) Soft Systems Design Methodology (Urban Public Safety) Imagist Methodology (Mobility: MC2 / 2028 Olympics / Toyota)
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