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3D Animation for the Raw Beginner Using Autodesk Maya 2e - King, Roger

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        Présentation 3d Animation For The Raw Beginner Using Autodesk Maya 2e de King, Roger Format Relié

         - Livre Informatique

        Livre Informatique - King, Roger - 01/02/2019 - Relié - Langue : Anglais

        . .

      • Auteur(s) : King, Roger
      • Editeur : Chapman And Hall/Crc
      • Langue : Anglais
      • Parution : 01/02/2019
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 454
      • Expédition : 998
      • Dimensions : 23.5 x 15.7 x 2.9
      • ISBN : 0815388799



      • Résumé :

        The 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel Space. Crafting Polygon Models. What Is Polygon

        Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A Core Set of Polygon & Sculpting Tools. The Top-Down

        Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon Meshes into Object Hierarchies: Furniture. Adding Detail

        to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building Complete Scenes & the 3D Workflow. Going Deeper:

        More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic Interior Architectural Scene: A Prison Cell. A Basic

        Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior Architectural Scene: A Modern Home. A More

        Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing Polygon Meshes to Life: Materials, Lights, Ray-

        Tracing & Rendering. Organic Modeling with Curves and NURBS Curves. Organic Modeling: The Mathematics of Bezier and

        NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon Models VS Curve-Based Models. Doing A Lot with A

        Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic Models: Bottles & Glasses, Trees & Plants. Advanced

        Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced Materials, Lights, and Rendering. Photorealistic

        Rendering: The Interplay of Materials, Lights, and Rendering. Lighting Approaches: Point/Area/Spot/Directional, HDRI & 3-Point

        Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal Maps. Materials: Brick/Stone/Plaster/Marble,

        Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging & Grunging Materials. Using Plugins: Natural Terrain,

        Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya, Houdini, MODO, Rhino3D, 3DS Max & ZBrush.

        Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman & Maxwell. Animating a Scene. Basic Animation:

        Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool Balls & Metal Deformations. Emitters & Particle

        Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers & Blendshapes: Coiled Hoses, Pool Covers & Human Faces.

        Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D Workflow: Video & Audio Editing.

        ...

        Biographie:

        Roger Buzz King is a professor at the University of Colorado, Boulder, where he teaches 3D animation for the Computer Science Department and ATLAS, an institute dedicated to the application of technology to the arts. He is a member of the board of advisors for a graphics startup, the cofounder of a second graphics startup, and currently focusing on his 3D modeling studio (http: //BuzzWorks.buzz). He holds an AB from Occidental College, Los Angeles and a Ph.D from USC. His research has been funded by the US Air Force, Navy, NASA, DARPA, DOE, NREL, Smithsonian, IBM, and AT&T. He has served as an expert FBI witness and been involved in the original development of the Encyclopedia of Life.

        Sommaire:

        The 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel Space. Crafting Polygon Models. What Is Polygon

        Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A Core Set of Polygon & Sculpting Tools. The Top-Down

        Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon Meshes into Object Hierarchies: Furniture. Adding Detail

        to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building Complete Scenes & the 3D Workflow. Going Deeper:

        More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic Interior Architectural Scene: A Prison Cell. A Basic

        Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior Architectural Scene: A Modern Home. A More

        Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing Polygon Meshes to Life: Materials, Lights, Ray-

        Tracing & Rendering. Organic Modeling with Curves and NURBS Curves. Organic Modeling: The Mathematics of Bezier and

        NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon Models VS Curve-Based Models. Doing A Lot with A

        Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic Models: Bottles & Glasses, Trees & Plants. Advanced

        Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced Materials, Lights, and Rendering. Photorealistic

        Rendering: The Interplay of Materials, Lights, and Rendering. Lighting Approaches: Point/Area/Spot/Directional, HDRI & 3-Point

        Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal Maps. Materials: Brick/Stone/Plaster/Marble,

        Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging & Grunging Materials. Using Plugins: Natural Terrain,

        Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya, Houdini, MODO, Rhino3D, 3DS Max & ZBrush.

        Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman & Maxwell. Animating a Scene. Basic Animation:

        Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool Balls & Metal Deformations. Emitters & Particle

        Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers & Blendshapes: Coiled Hoses, Pool Covers & Human Faces.

        Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D Workflow: Video & Audio Editing.

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