Brain-Computer Interface - Roman Krepkiy
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre137,99 €
Occasion · Comme Neuf
Ou 34,50 € /mois
- Livraison : 25,00 €
- Livré entre le 2 et le 9 mai
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Brain - Computer Interface de Roman Krepkiy Format Broché - Livre Informatique
0 avis sur Brain - Computer Interface de Roman Krepkiy Format Broché - Livre Informatique
Donnez votre avis et cumulez 5
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Enseignement Oral De Platon: Une Nouvelle Interprétation Du Platonisme (French Edition)
Occasion dès 149,99 €
-
Bsava Manual Of Canine And Feline Abdominal Imaging
Neuf dès 133,81 €
-
Antecume Ou Une Autre Vie
Occasion dès 75,63 €
-
Peter Doig
1 avis
Neuf dès 74,71 €
Occasion dès 134,83 €
-
L'art Russe Allenov Citadelle
Occasion dès 129,99 €
-
The Viniyoga Of Yoga, Applying Yoga For Healthy Living
Occasion dès 199,00 €
-
Handbag Book
Neuf dès 79,61 €
Occasion dès 146,34 €
-
Caractère Chinois Étymologie Graphies Lexiques Wieger
Occasion dès 120,00 €
-
Stone Age - Ancient Castles Of Europe
1 avis
Occasion dès 137,99 €
-
Athenaze, Book I
Neuf dès 110,94 €
-
Athenaze, Book Ii
Neuf dès 132,48 €
Occasion dès 218,61 €
-
Echoes Of Exile
1 avis
Occasion dès 195,99 €
-
Air Fryer Ig Bas Facile: 300 Recettes Rapides Et Sans Effort (La Cuisine Ig Bas Facile)
3 avis
Occasion dès 199,00 €
-
Arias For Mezzo-Soprano Book/Online Audio
Occasion dès 79,99 €
-
Ravage
Occasion dès 121,99 €
-
Principles Of Algebraic Geometry
Occasion dès 140,12 €
-
Mosby's Orthodontic Review
Neuf dès 182,45 €
-
Maison Martin Margiela : Street Special Edition Volumes 1 & 2
Occasion dès 190,00 €
-
Enzo Cucchi (Italian Edition)
Occasion dès 98,00 €
-
Machine Learning And Data Sciences For Financial Markets
Neuf dès 150,03 €
Occasion dès 78,87 €
Produits similaires
Présentation Brain - Computer Interface de Roman Krepkiy Format Broché
- Livre Informatique
Résumé :
Revision with unchanged content. This book aims to describe work carried out within the project ?Brain- Computer Interface? (BCI). Control over a computer application will be represented with ?Brain-Gaming?, i.e. computer games like Ping-Pong, Pacman or Tetris. For this purpose, several control strategies were developed, implemented and proved experimentally in different scenarios. The most important aspect of the design and development of these interfaces turned out to be their flexibility. Control over a device could include the steering and moving of a wheel-chair for paralyzed patients or the gaining of control over an arm or foot prosthesis for patients with amputated limbs. Latter was realized here as a computer-based simulation of a virtual arm, such that it can be tested in future experiments on patients with amputated limbs. In contrast to the ?Brain-Gaming? experiments, where the player was equipped with an additional communication channel, the experiments with patients did not require an ultra-fast recognition of the intended movement; i.e. the command signal for a simulated movement can be recognized after the phantom movement is initialized and performed.
Biographie:
i.e. the command signal for a simulated movement can be recognized after the phantom movement is initialized and performed....
Sommaire:
Revision with unchanged content. This book aims to describe work carried out within the project 'Brain- Computer Interface' (BCI). Control over a computer application will be represented with 'Brain-Gaming', i.e. computer games like Ping-Pong, Pacman or Tetris. For this purpose, several control strategies were developed, implemented and proved experimentally in different scenarios. The most important aspect of the design and development of these interfaces turned out to be their flexibility. Control over a device could include the steering and moving of a wheel-chair for paralyzed patients or the gaining of control over an arm or foot prosthesis for patients with amputated limbs. Latter was realized here as a computer-based simulation of a virtual arm, such that it can be tested in future experiments on patients with amputated limbs. In contrast to the 'Brain-Gaming' experiments, where the player was equipped with an additional communication channel, the experiments with patients did not require an ultra-fast recognition of the intended movement...
Détails de conformité du produit
Personne responsable dans l'UE