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Présentation Angular For Material Design de Kotaru, Venkata Keerti Format Broché
- Livre Informatique
Résumé :
Build Angular applications faster and better with TypeScript and Material Design. You will learn how to build a web interface and use Google's open source Angular Material library of ready-made and easy-to-use components. This book uses Angular with TypeScript (a superset to JavaScript) to enable use of data types and take advantage of programming constructs such as classes, interfaces, generic templates, and more. You also will utilize various Angular features, including data binding, components, services, etc. You will build a single page application with the help of routing capabilities available out of the box (Angular CLI) and interface with remote services over HTTP. What You Will Learn Build an application using Angular, TypeScript, and Angular Material Understand Angular concepts such as components, directives, services, and more Use TypeScript features, including data types, classes, interfaces, generic templates, etc. Build a single page application (SPA) with routing features and integrate it with server-side remote services
Biographie:
Venkata Keerti Kotaru has been in software development for over 17 years. He is a three-time Microsoft MVP and the author of a book on AngularJS, and several technology articles from Dot Net Curry and DNC magazine. He holds a master's degree in software systems from the University of St. Thomas, Minneapolis and St. Paul, USA. Keerti started the technology meetup group, AngularJS Hyderabad. He has been a regular speaker. He also has presented multiple sessions at Google Developer Groups (GDG) and Google's Annual Event Dev Fest. And he presented technology sessions for TechGig (Times Now group), and the AngularJS Pune and AngularJS Chicago meetup groups....
Sommaire: Chapter 1: Introduction to Material Design, Angular and TypeScript Chapter Goal: This chapter is an introduction to the book. It details use cases for the given tech-stack. It helps decide when to choose or not to choose this technology. Sub - Topics 1. Introduction to Material Design 2. Context for Angular and TypeScript in JavaScript based applications 3. Use cases and examples. Chapter 2: Getting Started Chapter Goal: A getting started guide to help developers setup the project Sub -Topics 1. Detail pre-requisites 2. Create a new project 3. Optional installations 4. Setup a pre-existing Angular project to use material design Chapter 3: Design and Build Navigation in the Web Application Chapter Goal: This chapter helps build application skeleton. It details navigation system to help user transition between pages and features 1. Navigation with sidenav-bar and toolbar 2. Navigation with menus Chapter 4: Design and Build Containers Chapter Goal: This chapter details separating content in logical units and depicting them on the web page with the help of Angular material components. Sub - Topics: 1. Using cards 2. Using tabs 3. Using stepper 4. Using expansion panel 4. Miscellaneous Chapter 5: Organize Content in List Screens Chapter Goal: This chapter describes depicting list of items on a web page. 1. Using Grid 2. Using List 3. Using Tree Chapter 6: Using Data Table Chapter Goal: This chapter describes depicting table of items on a web page. 1. Using data table features such as pagination, sorting, etc. Chapter 7: Organizing Metadata and Additional Information Chapter Goal: This chapter describes showing metadata and additional details. 1. Using model pop-ups. Show a detailed view for the given data item 2. Using tooltips to show additional details about controls and data. Chapter 8: Manage User Interactions Chapter Goal: This chapter describes using alerts, confirmation dialogs etc. 1. Using bottom sheets 2. Using alerts and model dialogs 3. Using banner alerts Chapter 9: Building Data Forms Chapter Goal: This chapter describes taking user input using various form controls 1. Using Angular material form controls, such as text fields, radio buttons, check boxes 2. Handling data in user forms. Chapter 10: Layout Management Chapter Goal: This chapter elaborates managing layouts across device form factors, desktop, tablet devices and mobile phones Chapter 11: Accessibility Features and Techniques Chapter Goal: This chapter describes making web pages compatible for screen readers and helps make it usable for differently abled personnel.
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