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Python for Everyone, EMEA Edition - Cay S. Horstmann

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        Présentation Python For Everyone, Emea Edition de Cay S. Horstmann Format Broché

         - Livre Informatique

        Livre Informatique - Cay S. Horstmann - 01/08/2019 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Cay S. Horstmann - Rance D. Necaise
      • Editeur : John Wiley & Sons Inc
      • Langue : Anglais
      • Parution : 01/08/2019
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 752
      • Expédition : 1548
      • Dimensions : 25.4 x 20.5 x 5.0
      • ISBN : 9781119638292



      • Résumé :

        Python for Everyone, 3rd Edition is an introduction to programming designed to serve a wide range of student interests and abilities, focused on the essentials, and on effective learning. It is suitable for a first course in programming for computer scientists, engineers, and students in other disciplines. This text requires no prior programming experience and only a modest amount of high school algebra. Objects are used where appropriate in early chapters and students start designing and implementing their own classes in Chapter 9. New to this edition are examples and exercises that focus on various aspects of data science.

        ...

        Biographie:

        Preface iii

        Special Features xviii

        1 Introduction 1

        1.1 Computer Programs 2

        1.2 The Anatomy of a Computer 3

        CS1 Computers Are Everywhere 5

        1.3 The Python Programming Language 5

        1.4 Becoming Familiar with Your Programming Environment 6

        PT1 Interactive Mode 8

        PT2 Backup Copies 9

        ST1 The Python Interpreter 10

        1.5 Analyzing Your First Program 11

        1.6 Errors 13

        CE1 Misspelling Words 14

        1.7 PROBLEM SOLVING: Algorithm Design 15

        CS2 Data Is Everywhere 17

        HT1 Describing an Algorithm with Pseudocode 18

        WE1 Writing an Algorithm for Tiling a Floor 20

        2 Programming with Numbers and Strings 23

        2.1 Variables 24

        Defining Variables 24

        Number Types 26

        Variable Names 27

        Constants 28

        Comments 29

        CE1 Using Undefined Variables 30

        Pt1 Choose Descriptive Variable Names 30

        PT2 Do Not Use Magic Numbers 30

        2.2 Arithmetic 31

        Basic Arithmetic Operations 31

        Powers 32

        Floor Division and Remainder 32

        Calling Functions 33

        Mathematical Functions 35

        CE2 Roundoff Errors 36

        CE3 Unbalanced Parentheses 37

        PT3 Use Spaces in Expressions 37

        ST1 Other Ways to Import Modules 38

        ST2 Combining Assignment and Arithmetic 38

        ST3 Line Joining 38

        2.3 PROBLEM SOLVING: First Do It By Hand 39

        WE1 Computing Travel Time 40

        2.4 Strings 41

        The String Type 41

        Concatenation and Repetition 42

        Converting Between Numbers and Strings 43

        Strings and Characters 44

        String Methods 45

        ST4 Character Values 46

        ST5 Escape Sequences 47

        CS1 International Alphabets and Unicode 47

        2.5 Input and Output 48

        User Input 48

        Numerical Input 49

        Formatted Output 50

        PT4 Don't Wait to Convert 53

        HT1 Writing Simple Programs 53

        WE2 Computing the Cost of Stamps 56

        CS2 Bugs in Silicon 58

        2.6 GRAPHICS: Simple Drawings 58

        Creating a Window 59

        Lines and Polygons 60

        Filled Shapes and Color 62

        Ovals, Circles, and Text 64

        HT2 GRAPHICS: Drawing Graphical Shapes 65

        TOOLBOX 1 Symbolic Processing with SymPy 68

        3 Decisions 73

        3.1 The if Statement 74

        CE1 Tabs 77

        PT1 Avoid Duplication in Branches 78

        ST1 Conditional Expressions 78

        3.2 Relational Operators 79

        CE2 Exact Comparison of Floating-Point Numbers 82

        ST2 Lexicographic Ordering of Strings 82

        HT1 Implementing an if Statement 83

        WE1 Extracting the Middle 85

        3.3 Nested Branches 87

        PT2 Hand-Tracing 89

        CS1 Dysfunctional Computerized Systems 90

        3.4 Multiple Alternatives 91

        TOOLBOX 1 Sending E-mail 93

        3.5 PROBLEM SOLVING: Flowcharts 96

        3.6 PROBLEM SOLVING: Test Cases 99

        PT3 Make a Schedule and Make Time for Unexpected Problems 100

        3.7 Boolean Variables and Operators 101

        CE3 Confusing and and or Conditions 104

        PT4 Readability 104

        ST3 Chaining Relational Operators 105

        ST4 Short-Circuit Evaluation of Boolean Operators 105

        ST5 De Morgan's Law 106

        3.8 Analyzing Strings 106

        3.9 APPLICATION: Input Validation 110

        ST6 Terminating a Program 112

        ST7 Interactive Graphical Programs 112

        CS2 Artificial Intelligence 113

        WE2 GRAPHICS: Intersecting Circles 113

        TOOLBOX 2 Plotting Simple Graphs 117

        4 Loops 125

        4.1 The while Loop 126

        CE1 Don't Think Are We There Yet? 130

        CE2 ?Infinite Loops 130

        CE3 Off-by-One Errors 131

        ST1 Special Form of the print Function 132

        CS1 Th...

        Sommaire:

        Preface iii

        Special Features xviii

        1 Introduction 1

        1.1 Computer Programs 2

        1.2 The Anatomy of a Computer 3

        CS1 Computers Are Everywhere 5

        1.3 The Python Programming Language 5

        1.4 Becoming Familiar with Your Programming Environment 6

        PT1 Interactive Mode 8

        PT2 Backup Copies 9

        ST1 The Python Interpreter 10

        1.5 Analyzing Your First Program 11

        1.6 Errors 13

        CE1 Misspelling Words 14

        1.7 PROBLEM SOLVING: Algorithm Design 15

        CS2 Data Is Everywhere 17

        HT1 Describing an Algorithm with Pseudocode 18

        WE1 Writing an Algorithm for Tiling a Floor 20

        2 Programming with Numbers and Strings 23

        2.1 Variables 24

        Defining Variables 24

        Number Types 26

        Variable Names 27

        Constants 28

        Comments 29

        CE1 Using Undefined Variables 30

        Pt1 Choose Descriptive Variable Names 30

        PT2 Do Not Use Magic Numbers 30

        2.2 Arithmetic 31

        Basic Arithmetic Operations 31

        Powers 32

        Floor Division and Remainder 32

        Calling Functions 33

        Mathematical Functions 35

        CE2 Roundoff Errors 36

        CE3 Unbalanced Parentheses 37

        PT3 Use Spaces in Expressions 37

        ST1 Other Ways to Import Modules 38

        ST2 Combining Assignment and Arithmetic 38

        ST3 Line Joining 38

        2.3 PROBLEM SOLVING: First Do It By Hand 39

        WE1 Computing Travel Time 40

        2.4 Strings 41

        The String Type 41

        Concatenation and Repetition 42

        Converting Between Numbers and Strings 43

        Strings and Characters 44

        String Methods 45

        ST4 Character Values 46

        ST5 Escape Sequences 47

        CS1 International Alphabets and Unicode 47

        2.5 Input and Output 48

        User Input 48

        Numerical Input 49

        Formatted Output 50

        PT4 Don't Wait to Convert 53

        HT1 Writing Simple Programs 53

        WE2 Computing the Cost of Stamps 56

        CS2 Bugs in Silicon 58

        2.6 GRAPHICS: Simple Drawings 58

        Creating a Window 59

        Lines and Polygons 60

        Filled Shapes and Color 62

        Ovals, Circles, and Text 64

        HT2 GRAPHICS: Drawing Graphical Shapes 65

        TOOLBOX 1 Symbolic Processing with SymPy 68

        3 Decisions 73

        3.1 The if Statement 74

        CE1 Tabs 77

        PT1 Avoid Duplication in Branches 78

        ST1 Conditional Expressions 78

        3.2 Relational Operators 79

        CE2 Exact Comparison of Floating-Point Numbers 82

        ST2 Lexicographic Ordering of Strings 82

        HT1 Implementing an if Statement 83

        WE1 Extracting the Middle 85

        3.3 Nested Branches 87

        PT2 Hand-Tracing 89

        CS1 Dysfunctional Computerized Systems 90

        3.4 Multiple Alternatives 91

        TOOLBOX 1 Sending E-mail 93

        3.5 PROBLEM SOLVING: Flowcharts 96

        3.6 PROBLEM SOLVING: Test Cases 99

        PT3 Make a Schedule and Make Time for Unexpected Problems 100

        3.7 Boolean Variables and Operators 101

        CE3 Confusing and and or Conditions 104

        PT4 Readability 104

        ST3 Chaining Relational Operators 105

        ST4 Short-Circuit Evaluation of Boolean Operators 105

        ST5 De Morgan's Law 106

        3.8 Analyzing Strings 106

        3.9 APPLICATION: Input Validation 110

        ST6 Terminating a Program 112

        ST7 Interactive Graphical Programs 112

        CS2 Artificial Intelligence 113

        WE2 GRAPHICS: Intersecting Circles 113

        TOOLBOX 2 Plotting Simple Graphs 117

        4 Loops 125

        4.1 The while Loop 126

        CE1 Don't Think Are We There Yet? 130

        CE2 ?Infinite Loops 130

        CE3 Off-by-One Errors 131

        ST1 Special Form of the print Function 132

        CS1 Th...

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