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Présentation Human - Computer Interaction. Perspectives On Design Format Broché
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Résumé :
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
Sommaire: Design and evaluation methods and tools.- End-user Requirements Elicitation Using Narratives.- Interactive Search Profiles as a Design Tool.- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference.- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications.- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products.- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations.- Designing Design Resources: From Contents to Tools.- Service-Oriented Control-Command Components for Designing Complex Systems.- End User Designing of Complex Task Models for Complex control-command systems.- Redefinition of Benefits of Inconvenience.- Examining Social Desirability Bias in Online and Offline Surveys.- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM.- A Set of Usability Heuristics for Mobile Applications.- Characterizing End-User Development Solutions: A Systematic Literature Review.- Towards a set of design guidelines for multi-device experience.- Gameful Design Heuristics: A Gamification Inspection Tool.- A New Method of Banner Color Design.- Redefining the human in HCI.-
Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children's Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for Cute and Kawaii.- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.
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