Modeling in Computer Graphics -
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Présentation Modeling In Computer Graphics Format Broché
- Livre Informatique
Sommaire:
1: Methods of Modeling.- 1: Mathematical Modeling for Vision and Graphics.- Area Guide Map Modeling by Manifolds and CW-complexes (invited paper).- The Elementary Equation of the Conjugate Transformation for the Hexagonal Grid.- Generating Views of 3D Objects from Viewer-Centered Representations.- 2: Modeling with Constraints.- A System for Constructive Constraint-based Modelling.- Constrained Optimization in Surface Design.- Adaptive Range Data Approximation by Constrained Surface Triangulation.- Collinearity Constraints on Geometric Figures.- 3: Modeling of Dynamic Objects.- Animation of Interacting Objects with Collisions and Prolonged Contacts.- Hexadecimal-Tree: A Time-Continuous 4D Interference Check Method.- Precise Object Interactions using Solid Modeling Techniques.- On the Spherical Splines for Robot Modeling.- 4: Geometric Modeling.- Different Combinatorial Models based on the Map Concept for the Representation of Subsets of Cellular Complexes.- A Scheme for Single Instance Representation in Hierarchical Assembly Graphs.- Towards the Integration of Solid and Surface Modeling by Means of Pseudo-Boolean Operators.- 5: Surface Modeling as a Creative Tool.- Interactive Axial Deformations.- Surface Generation from an Irregular Network of Parametric Curves.- Hybrid Symbolic and Numeric Operators as Tools for Analysis of Freeform Surfaces.- 6: Curve and Surface Modeling.- Smooth Surface Interpolation with B?zier Surfaces Having Rational B?zier Points.- Curvature Continuous Blend Surfaces.- Filling N-sided Holes.- Finite Representations of Real Parametric Curves and Surfaces.- Interproximation Using Cubic B-spline Curves.- 2: Modeling for Applications.- 7: Modeling for Animation.- Animated Parameter Space.- Modelling Facial Communication Between an Animator and aSynthetic Actor in Real Time.- Synthesis and Animation of Human Faces: Artificial Reality in Interpersonal Video Communication.- 8: Modeling for CIM Applications.- Reasoning about Physical Solids and Processes (invited paper).- Integration of Design by Features and Feature Recognition Approaches through a Unified Model.- 9: Modeling for Rendering Complex Objects.- Modeling in Volume Graphics (invited paper).- Multi-Resolution 3D Approximations for Rendering Complex Scenes.- Volume Tracing Soft Objects.- List of Contributors.
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