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Blender for Dummies - Jason van Gumster

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        Présentation Blender For Dummies de Jason van Gumster Format Broché

         - Livre

        Livre - Jason Van Gumster - 01/02/2020 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Jason van Gumster
      • Editeur : Wiley
      • Langue : Anglais
      • Parution : 01/02/2020
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 640
      • Expédition : 1180
      • Dimensions : 23.6 x 19.1 x 3.5
      • ISBN : 1119616964



      • Résumé :

        Make your 3D world a reality

        Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

        Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

        • Create 3D characters-no experience required
        • Build scenes with texture and real lighting features
        • Animate your creations and share them with the world
        • Avoid common rookie mistakes

        This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

        ?

        ...

        Biographie:

        Jason van Gumster, author of all previous editions of Blender For Dummies, has used Blender in animation, video, and digital design for over 20 years. A Blender Foundation Certified Trainer, he has taught numerous students and serves as lead moderator on BlenderArtists.org, the largest Blender community website....

        Sommaire:

        Introduction 1

        About This Book 2

        Foolish Assumptions 2

        Icons Used in This Book 4

        Beyond the Book 4

        Where to Go from Here 5

        Part 1: Wrapping Your Brain Around Blender 7

        Chapter 1: Discovering Blender 9

        Getting to Know Blender 10

        Discovering Blender's origins and the strength of the Blender community 11

        Making open movies and games 12

        Getting to Know the Interface 15

        Working with an interface that stays out of your way 17

        Resizing areas 19

        Maximizing an area 20

        The menu that is a pie 22

        Chapter 2: Understanding How Blender Thinks 25

        Looking at Editor Types 25

        General editors 26

        Animation editors 28

        Scripting editors 29

        Data editors 29

        Understanding the Properties editor 30

        Navigating in Three Dimensions 32

        Orbiting, panning, and zooming the 3D Viewport 32

        Changing views 35

        Selecting objects 40

        Taking advantage of the 3D cursor 40

        Extra Features in the 3D Viewport 44

        Quad View 44

        Regions 45

        Collaborating (with others and yourself) with annotations 48

        Don't know how to do something? Hooray for fully Integrated search! 49

        Customizing Blender to Fit You 50

        Using preset workspaces 51

        Blender workflows 55

        Setting user preferences 57

        Using custom event maps 58

        Speeding up your workflow with Quick Favorites 61

        Chapter 3: Getting Your Hands Dirty Working in Blender 63

        Grabbing, Scaling, and Rotating 64

        Differentiating Between Coordinate Systems 64

        Transforming an Object by Using Object Gizmos 67

        Activating object gizmos 68

        Using object gizmos 69

        Saving Time by Using Hotkeys 72

        Transforming with hotkeys 73

        Hotkeys and coordinate systems 73

        Numerical input 76

        The Sidebar 76

        Chapter 4: Working in Edit Mode and Object Mode 77

        Making Changes by Using Edit Mode 77

        Switching between Object mode and Edit mode 78

        Selecting vertices, edges, and faces 79

        Working with linked vertices 84

        Still Blender's No 1 modeling tool: Extrude 85

        Adding to a Scene 90

        Adding objects 90

        Meet Suzanne, the Blender monke 92

        Joining and separating objects 93

        Creating duplicates and links 95

        Discovering parents, children, and collections 101

        Saving, opening, and appending 108

        Part 2: Creating Detailed 3D Scenes 111

        Chapter 5: Creating Anything You Can Imagine with Meshes 113

        Pushing Vertices 114

        Getting familiar with Edit mode tools 116

        Adding geometry by insetting 117

        Cutting edges with the Knife 122

        Rounding your corners by beveling 126

        Spiraling new geometry into existence with the Spin tool 130

        Working with Loops and Rings 131

        Understanding edge loops and face loops 132

        Selecting edge rings 134

        Creating new loops 135

        Simplifying Your Life as a Modeler with Modifiers 137

        Understanding modifier types 140

        Doing half the work (and still looking good!) with the Mirror modifier 147

        Smoothing things out with the Subdivision Surface modifier 149

        Using the power of Arrays 153

        Chapter 6: Sculpting in Virtual Space 157

        Adding Background Images in the 3D Viewport 158

        Mastering the types of image objects 159

        Changing image object properties 160

        Adjusting your image objects 162

        Setting Up Your Sculpting Workspace 163

        Sculpting a Mesh Object 166

        Understanding sculpt tool types 166

        Tweaking brush properties 173

        <...

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