Blender for Dummies - Jason van Gumster
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Résumé : Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! This book is the ideal starting place for newcomers to the world of 3D modeling and animation. ?
Biographie: Jason van Gumster, author of all previous editions of Blender For Dummies, has used Blender in animation, video, and digital design for over 20 years. A Blender Foundation Certified Trainer, he has taught numerous students and serves as lead moderator on BlenderArtists.org, the largest Blender community website....
Sommaire: Introduction 1 About This Book 2 Foolish Assumptions 2 Icons Used in This Book 4 Beyond the Book 4 Where to Go from Here 5 Part 1: Wrapping Your Brain Around Blender 7 Chapter 1: Discovering Blender 9 Getting to Know Blender 10 Discovering Blender's origins and the strength of the Blender community 11 Making open movies and games 12 Getting to Know the Interface 15 Working with an interface that stays out of your way 17 Resizing areas 19 Maximizing an area 20 The menu that is a pie 22 Chapter 2: Understanding How Blender Thinks 25 Looking at Editor Types 25 General editors 26 Animation editors 28 Scripting editors 29 Data editors 29 Understanding the Properties editor 30 Navigating in Three Dimensions 32 Orbiting, panning, and zooming the 3D Viewport 32 Changing views 35 Selecting objects 40 Taking advantage of the 3D cursor 40 Extra Features in the 3D Viewport 44 Quad View 44 Regions 45 Collaborating (with others and yourself) with annotations 48 Don't know how to do something? Hooray for fully Integrated search! 49 Customizing Blender to Fit You 50 Using preset workspaces 51 Blender workflows 55 Setting user preferences 57 Using custom event maps 58 Speeding up your workflow with Quick Favorites 61 Chapter 3: Getting Your Hands Dirty Working in Blender 63 Grabbing, Scaling, and Rotating 64 Differentiating Between Coordinate Systems 64 Transforming an Object by Using Object Gizmos 67 Activating object gizmos 68 Using object gizmos 69 Saving Time by Using Hotkeys 72 Transforming with hotkeys 73 Hotkeys and coordinate systems 73 Numerical input 76 The Sidebar 76 Chapter 4: Working in Edit Mode and Object Mode 77 Making Changes by Using Edit Mode 77 Switching between Object mode and Edit mode 78 Selecting vertices, edges, and faces 79 Working with linked vertices 84 Still Blender's No 1 modeling tool: Extrude 85 Adding to a Scene 90 Adding objects 90 Meet Suzanne, the Blender monke 92 Joining and separating objects 93 Creating duplicates and links 95 Discovering parents, children, and collections 101 Saving, opening, and appending 108 Part 2: Creating Detailed 3D Scenes 111 Chapter 5: Creating Anything You Can Imagine with Meshes 113 Pushing Vertices 114 Getting familiar with Edit mode tools 116 Adding geometry by insetting 117 Cutting edges with the Knife 122 Rounding your corners by beveling 126 Spiraling new geometry into existence with the Spin tool 130 Working with Loops and Rings 131 Understanding edge loops and face loops 132 Selecting edge rings 134 Creating new loops 135 Simplifying Your Life as a Modeler with Modifiers 137 Understanding modifier types 140 Doing half the work (and still looking good!) with the Mirror modifier 147 Smoothing things out with the Subdivision Surface modifier 149 Using the power of Arrays 153 Chapter 6: Sculpting in Virtual Space 157 Adding Background Images in the 3D Viewport 158 Mastering the types of image objects 159 Changing image object properties 160 Adjusting your image objects 162 Setting Up Your Sculpting Workspace 163 Sculpting a Mesh Object 166 Understanding sculpt tool types 166 Tweaking brush properties 173
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