Getting Started with OpenGL ES 3+ Programming - de Ruiter, Hans
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Présentation Getting Started With Opengl Es 3+ Programming Format Broché
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Résumé : Embark on a journey to master modern OpenGL ES 3+ programming with Getting Started with OpenGL ES 3+: Learn Modern OpenGL Basics!
This tutorial series will take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things.
What You'll LearnIn short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials).
Here's an overview of what's inside:
- Tutorial 1: Create a window
- Tutorial 2: Draw something
- Tutorial 3: Add detail using texture mapping
- Tutorial 4: Draw a simple 3D scene
- Tutorial 5: Add a light to make it look more real
- Tutorial 5a (bonus): Make objects move, a.k.a., frame-rate independent animation
You'll get the most out of these tutorials if you also read the Modern Graphics Programming Primer book. The primer covers the theory, making it the perfect companion to these tutorials.
About the AuthorHans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).
He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.
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