96,99 €
Occasion · Comme Neuf
Ou 24,25 € /mois
- Livraison : 25,00 €
- Livré entre le 7 et le 15 mai
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Motion In Games Format Broché - Livre Informatique
0 avis sur Motion In Games Format Broché - Livre Informatique
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Yoshitomo Nara: Pinacoteca
Occasion dès 62,33 €
-
Pomellato
Occasion dès 80,00 €
-
Warehouse Management
Neuf dès 66,26 €
-
Storm Chasing Handbook, 2nd. Ed.
Neuf dès 64,46 €
-
Dosso Dossi: Court Painter In Renaissance Ferrara
Occasion dès 55,00 €
-
Professional Goldsmithing : A Contemporary Guide To Traditional Jewelry Techniques
Occasion dès 110,38 €
-
Pucci De Rossi: '71-'96
Occasion dès 49,70 €
-
Yngwie Malmsteen Anthology
1 avis
Neuf dès 49,99 €
-
Sennelier L'artisan Des Couleurs
Occasion dès 67,00 €
-
David Yarrow
Neuf dès 123,00 €
Occasion dès 192,01 €
-
Encyclopedia Of Hydrangeas
Occasion dès 51,25 €
-
Financial Markets And Institutions, Global Edition
Neuf dès 117,78 €
-
The Colouring, Bronzing And Patination Of Metals
Neuf dès 74,06 €
Occasion dès 60,00 €
-
Hilgard S Introduction To Psychology Rita L. Atkinson
Occasion dès 95,99 €
-
Los Detectives Salvajes (Coleccion Compactos)
Occasion dès 87,99 €
-
Kham, Vol. 1: The Tar Part Of Kham, Tibet Autonomous Region (The Cultural Monuments Of Tibet's Outer Provinces)
Occasion dès 118,00 €
-
L'allemand B2 Pack Téléchargement - Avec 1 Livre, 1 Livret Et 1 Téléchargement Audio
Neuf dès 49,90 €
Occasion dès 62,61 €
-
Simone Pheulpin
Neuf dès 79,00 €
Occasion dès 134,22 €
-
Power Electronics
Neuf dès 55,39 €
-
Finance For Executives
Occasion dès 50,00 €
Produits similaires
Présentation Motion In Games Format Broché
- Livre Informatique
Sommaire:
Moving Path Planning Forward.- Environmental Effect on Egress Simulation.- Following a Group of Targets in Large Environments.- Realtime Performance Animation Using Sparse 3D Motion Sensors.- A Game System for Speech Rehabilitation.- Virtual Try-On Using Kinect and HD Camera.- Physics.- Modal Vibrations for Character Animation.- Modeling Physically Simulated Characters with Motion Networks.- A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies.- Appealing Virtual Humans.- Perception of Complex Emotional Body Language of a Virtual Character.- Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions.- Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character.- A Crowd Modeling Framework for Socially Plausible Animation Behaviors.- Controlling Three Agents in a Quarrel: Lessons Learnt.- Virtual Humans.- What's Next? The New Era of Autonomous Virtual Humans.- Virtual Humans: Evolving with Common Sense.- Locomotion.- Principles and Observation: How Do People Move?.- Using Optimal Control Methods to Generate Human Walking Motions.- Interactive Quadruped Animation.- Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor.- An Analysis of Motion Blending Techniques.- Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input.- A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters.- Walker Speed Adaptation in Gait Synthesis.- An Efficient Energy Transfer Inverse Kinematics Solution.- Motion Planning with Discrete Abstractions and Physics-Based Game Engines.- Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation.- A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation.- Fuzzy Logic Controlled Pedestrian Groups in Urban Environments.- Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism.- Realtime,Physics-Based Marker Following.- Fast Motion Retrieval with the Distance Input Space.- Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection.- Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces.- Treating Phobias with Computer Games.- Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata.
Détails de conformité du produit
Personne responsable dans l'UE