

Gamification for Business - Gudiksen, Sune
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Produits similaires
Présentation Gamification For Business Format Relié
- Livre ÉconomieAuteur(s) : Gudiksen, Sune - Inlove, JakeEditeur : Kogan PageLangue : AnglaisParution : 01/12/2018Format : Moyen, de 350g à 1kgNombre de pages : 320Expédition : 699Dimensions : 24.1 x 16.5 x...
Résumé :
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Biographie:
Sune Gudiksen is associate professor in design and innovation management at Design School Kolding, Denmark. He has a PhD in co-creation through game tools and is the co-founder of GameBridges, a company that focuses on improving business innovation and performance through games. Gudiksen is also the founder of the Biz Games community platform. Jake Inlove is the co-founder of GameBridges where he is also the game designer and illustrator. He is also an innovation consultant.
Sommaire:
Section - ONE: Seven obstinate organizational challenges; Chapter - 01: Challenge 1 - Breaking down silos; Chapter - 02: Challenge 2 - Bursting out of the blah, blah, blah; Chapter - 03: Challenge 3 - Closing the gap between theory and practice; Chapter - 04: Challenge 4 - Mitigating the clash between ongoing operations and innovation; Chapter - 05: Challenge 5 - Untangling complex problems; Chapter - 06: Challenge 6 - Shaking up the roles we play; Chapter - 07: Challenge 7 - Bolstering trustworthy relations; Section - TWO: A series of business game examples; Chapter - 08: The Acid Test - An in-game demonstration of the learning cycle; Chapter - 09: Add value - Know your customer; Chapter - 10: Align - Implementing organizational values; Chapter - 11: Bizzbuilder - How to sustainably grow a professional services business; Chapter - 12: Business branching - Balancing ongoing operations and innovation initiatives; Chapter - 13: Changesetter - Leading change; Chapter - 14: Changeskills - Implementation of change through a game of guiding questions; Chapter - 15: Exploring change - Mastering change and transformation; Chapter - 16: Innovate or dinosaur - A collaborative innovation game; Chapter - 17: Innovation diamond learning game - Creating an innovative mindset; Chapter - 18: Leadership development simulations - From the best of intentions to real-life balance ; Chapter - 19: Linkxs - Team collaboration simulation; Chapter - 20: Managing your sales business - Improve results through effective management of your team; Chapter - 21: Ocean of culture - A dialogue tool for developing the organization's culture; Chapter - 22: Pitch perfect - Reversing the sales process; Chapter - 23: Public professional - Know the effect on your communication; Chapter - 24: Stakeholder Management - Moving people while building positive relationships; Chapter - 25: Strategic Derby - Rapid strategic foresight with instant feedback on potential competitor moves; Chapter - 26: Tango - A pivotal element in change to develop leadership culture; Chapter - 27: The meeting design game - A dialogue tool to improve the process of planning and designing meetings and conferences; Chapter - 28: The way forward - Develop and communicate a coherent strategy; Chapter - 29: Quick games - Power-up group dynamics; Section - THREE: A core understanding of business games; Chapter - 30: Structure in business games - Five cores; Chapter - 31: Facilitation in business games - A flow between progression and emergence; Chapter - 32: The history and future of business games from a Dutch perspective - Understanding and influencing complex systems; Chapter - 33: The history and future of business games from a UK perspective - Encourage novel, imaginative and subversive thinking; Chapter - 34: The history and future of business games from a Nordic perspective - Towards New Nordic management
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