Interface Development for Learning Environments - Frantiska Jr., Joseph
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Présentation Interface Development For Learning Environments de Frantiska Jr., Joseph Format Broché
- Livre Science humaines et sociales, Lettres
Résumé : Background and Significance User Interface Design Animation Assessment Understand the Audience Define the Inputs Define the outputs Cognitive Underpinnings Chunking Implications for User Interface Design Dual Coding Learning Taxonomies Cognitive learning taxonomy Affective learning taxonomy Psychomotor learning taxonomy Combining taxonomies Presentation Sequencing Elaboration Theory Prototyping Storyboarding Navigation Patterns Random Design Structured Designs Selecting an Appropriate Design Multimedia: It's Implementation and Usage Image file compression Lossless Compression Lossy Compression Raster formats GIF Design issues with GIFs JPEG Design Issues with JPEGs TIFF RAW PNG PPM, PGM, PBM, PNM Vector formats CGM SVG Motion Pictures / Animation Sound Files Uncompressed Format Text and Message Design Their Combination Redundancy principle Implications for Multimedia Design Limits The Case for Adding On-Screen Text to Narrated Animations - The learning preference principle The Case Against Adding On-Screen Text to Narrated Animations Other Principles Summary / Conclusion
Biographie:
Joseph J. Frantiska Jr. is a contributing faculty member at Walden University. He has undergraduate degrees in mathematics, business, software engineering and artificial intelligence along with graduate degrees in computer science and business administration. He possesses a doctorate in education from the University of Massachusetts at Amherst. Prior to entering the field of instructional technology, he spent over 25 years in industry as a systems and software engineer with experience in all aspects of the software and system development lifecycles generating more than 20 technical publications. He has taught at the college level for over twenty five years in both educational technology and computer science in both online and face-to-face environments....
Sommaire: Background and Significance.- User Interface Design.- Hypertext.- Animation.- Assessment.- Understand the Audience.- Define the Inputs.- Define what processing occurs.- Define the outputs.- Cognitive Underpinnings.- Chunking Implications for User Interface Design.- Dual Coding.- Dissonance Theory.- Learning Taxonomies.- Cognitive learning taxonomy.- Affective learning taxonomy.- Psychomotor learning taxonomy.- Combining taxonomies.- Presentation Sequencing.- Elaboration Theory.- Learning Hierarchies.- Prototyping.- Storyboarding.- Navigation Patterns.- Random Design.- Structured Designs.- Selecting an Appropriate Design.- Multimedia: It's Implementation and Usage.- Images.- Image file compression.- Lossless Compression.- Lossy Compression.- Raster formats.- Interlacing.- GIF.- Design issues with GIFs.- JPEG.- Design Issues with JPEGs.- TIFF.- RAW.- PNG.- BMP.- PPM, PGM, PBM, PNM.- Vector formats.- CGM.- SVG.- Motion Pictures / Animation.- Sound Files.- Uncompressed Format.- Compressed Formats.- Lossy Compression.- Lossless Compression.- Text and Message Design.- Their Combination.- Modality Principle.- Redundancy principle.- Implications for Multimedia Design Limits.- The Case for Adding On-Screen Text to Narrated Animations - The learning preference principle.- The Case Against Adding On-Screen Text to Narrated Animations.- Other Principles.- Navigation Patterns.- Random Design.- Structured Designs.- Conclusion.
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