Personnaliser

OK

Appareils photo, caméras, drones et bien d'autres ! 30€ et 100€ offerts* dès 299€ et 999€ d'achat sur l'univers Photo et caméras avec les codes : PHOTO30 et PHOTO100

En profiter

Innovation Is A Game ! - The Cubification Method - Hélène Michel

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre
Aucun vendeur ne propose ce produit

Soyez informé(e) par e-mail dès l'arrivée de cet article

Créer une alerte prix
Publicité
 
Vous avez choisi le retrait chez le vendeur à
  • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
  • Récupérez le produit directement chez le vendeur
  • Rakuten vous rembourse en cas de problème

Gratuit et sans engagement

Félicitations !

Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

En savoir plus

Retour

Horaires

      Note :


      Avis sur Innovation Is A Game ! - The Cubification Method de Hélène Michel Format Grand format  - Livre Anglais apprentissage

      Note : 0 0 avis sur Innovation Is A Game ! - The Cubification Method de Hélène Michel Format Grand format  - Livre Anglais apprentissage

      Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


      Présentation Innovation Is A Game ! - The Cubification Method de Hélène Michel Format Grand format

       - Livre Anglais apprentissage

      Livre Anglais apprentissage - Hélène Michel - 19/07/2019 - Grand format - Langue : Anglais

      . .

    • Auteur(s) : Hélène Michel
    • Editeur : Pearson France
    • Langue : Anglais
    • Parution : 19/07/2019
    • Nombre de pages : 176
    • Nombre de livres : 1
    • Expédition : 343
    • Dimensions : 19 x 24 x 1.1
    • ISBN : 9782326002333



    • Résumé :
      You want to innovate ? You like the game but you never managed to solve a Rubik's cube ? Good news, this method is made for you ! How to make the innovation process more stimulating and playful ? How to represent your challenge in a tangible and manipulated form ? How can you imagine new offers for your organisation or new trajectories for yourself ? What if, instead of writing down your ideas, you put them into game ? This book proposes an original and operational method to gamily the innovation process, to promote the teams' involvement and to bring out many feasible, original or even disruptive ideas. The method will allow you to generate ideas based on 6 dimensions-one dimension for each side of the cube- representing the essential components of your new product or service offer : Users : For which types of customers (people or organisations) do you create the product or service ? Places : Where will you deliver your offer ? What type of space is most suitable to use it ? Resources : What are your key resources to build your offer ? Game changers : What scenarios could change or differentiate your offer ? Advantages : What is the advantage that your product or service provides to the user ? Revenue stream : How will you make your business model sustainable ? Bringing together gaming, creativity and storytelling, the Cubification Method has already been used by thousands of people : Engle, Suez, BnF, Maped, Capgemini, Somfy, etc. Used in personal development, entrepreneurship, business development or training, the method has been tested on extremely varied playgrounds : incubators, universities, small and major enterprises, as well as large international organisations and NGOs. Playful and richly illustrated, the book sets out the principles of the method and many tips to apply it. The real cases -The Playgrounds- proposed at the end of the book are a source of inspiration and make the best practices accessible to all. With this book, you will identify the mechanisms of the game that promote creativity and learn, step by step, to set up the Cubification Method in the context that interests you.

      Biographie:
      Helene Michel is a professor of innovation management at the French business school Grenoble Ecole de Management. She is also a game designer. For over 10 years, she has focused her research on the use of games to support innovation and inspire entrepreneurship. A speaker and consultant, she works in collaboration with the Massachusetts Institute of Technology and major laboratories. The serious games she has developed are internationally recognised (MBA Innovation Awards, Re-Imagine Education). She never goes anywhere without her Rubik's Cube !

      © Notice établie par DECITRE, libraire

      Le choixNeuf et occasion
      Minimum5% remboursés
      Le service clientsÀ votre écoute
      LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
      visavisa
      mastercardmastercard
      klarnaklarna
      paypalpaypal
      floafloa
      americanexpressamericanexpress
      Rakuten Logo
      • Rakuten Kobo
      • Rakuten TV
      • Rakuten Viber
      • Rakuten Viki
      • Plus de services
      • À propos de Rakuten
      Rakuten.com