79,90 €
Produit Neuf
Ou 19,98 € /mois
- Livraison à 0,01 €
- Livré entre le 29 août et le 14 septembre
Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781789342253_dbm
Nos autres offres
-
92,25 €
Produit Neuf
Ou 23,06 € /mois
- Livraison à 0,01 €
Nouvel article expédié dans le 24H à partir des Etats Unis Livraison au bout de 20 à 30 jours ouvrables.
Voir le détail de l'annonce -
98,39 €
Produit Neuf
Ou 24,60 € /mois
- Livraison à 0,01 €
Expédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.
Voir le détail de l'annonce -
89,63 €
Produit Neuf
Ou 22,41 € /mois
- Livraison : 25,00 €
- Livré entre le 12 et le 17 septembre
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Opengl 4 Shading Language Cookbook - Third Edition Format Broché - Livre Informatique
0 avis sur Opengl 4 Shading Language Cookbook - Third Edition Format Broché - Livre Informatique
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Fix-It Phonics - Level 3 - Student Pack (2nd Edition)
Neuf dès 59,72 €
-
Open World First Student's Book Without Answers With Online Practice
Neuf dès 73,91 €
Occasion dès 117,61 €
-
Vandals: The Photography Of The Bikeriders
Neuf dès 52,09 €
-
Nkjv Study Bible, Leathersoft, Brown, Comfort Print
Neuf dès 73,27 €
-
Design For Motion
Neuf dès 104,46 €
-
The Companion Guide To Venice
Neuf dès 41,23 €
-
Book Of The Nsu Prima 1956-1964 Prima D - V - Iii - Iiik -
Neuf dès 48,74 €
-
Ugaritic Narrative Poetry
Neuf dès 42,02 €
-
No Time To Die: The Making Of The Film
Neuf dès 59,98 €
-
The Philosophy Of Grammar
Neuf dès 46,66 €
-
Columbo Under Glass - A Critical Analysis Of The Cases, Clues And Character Of The Good Lieutenant (Hardback)
Neuf dès 64,74 €
-
The Judith Kerr Treasury
Neuf dès 42,79 €
-
Dynamo 1 Workbook A (Pack Of 8)
Neuf dès 70,77 €
-
Saint Louis
Neuf dès 136,85 €
Occasion dès 45,00 €
-
Cyanotype
Neuf dès 107,04 €
-
Set Theory And Its Philosophy
Neuf dès 83,79 €
Occasion dès 47,50 €
-
Peynet Collections
Neuf dès 46,49 €
-
Porsche Racing Cars
Neuf dès 102,94 €
-
The Sardinian-Piedmontese Army In The War Of The Austrian Succession 1740-1748
Neuf dès 54,06 €
-
Daggerheart Core Set
Neuf dès 66,61 €
Produits similaires
Présentation Opengl 4 Shading Language Cookbook - Third Edition Format Broché
- Livre Informatique
Résumé :
Over 70 recipes that cover advanced techniques for 3D programming such as Lighting, Shading, Textures, Particle Systems, and Image processing with OpenGL 4.6. Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learnCompile, debug, and communicate with shader programs Use compute shaders for physics, animation, and general computing Learn about features such as shader storage buffer objects and image load/store Utilize noise in shaders and learn how to use shaders in animations Use textures for various effects including cube maps for reflection or refraction Understand physically based reflection models and the SPIR-V Shader binary Learn how to create shadows using shadow maps or shadow volumes Create particle systems that simulate smoke, fire, and other effects Who this book is for: ?If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Biographie:
David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.
Détails de conformité du produit
Personne responsable dans l'UE