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Applying Innovation - O'Sullivan, David

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      Présentation Applying Innovation Format Relié

       - Livre Économie

      Livre Économie - O'sullivan, David - 01/06/2008 - Relié - Langue : Anglais

      . .

    • Auteur(s) : O'Sullivan, David - Dooley, Lawrence
    • Editeur : Sage Publications, Inc
    • Langue : Anglais
    • Parution : 01/06/2008
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 424
    • Expédition : 990
    • Dimensions : 26.0 x 18.3 x 2.7
    • ISBN : 9781412954549



    • Résumé :
      Introduction
      Book Aims
      Book Structure
      Learning Activities
      Intended Audience
      Acknowledgements
      Part I. UNDERSTANDING INNOVATION
      Learning Targets
      Apple Makes Sweet Music
      1. Defining Innovation
      1.1. Introduction
      Learning Targets
      1.2. Definition of Innovation
      1.3. Related Concepts
      1.4. Drivers of Innovation
      1.5. Categories of Innovation
      1.6. Product Innovation
      1.7. Process Innovation
      1.8. Service Innovation
      1.9. Product and Process Innovation
      1.10. Radical and Incremental Innovation
      1.11. Disruptive Innovation
      1.12. Innovation and Operations
      Case Study
      Activities
      1.13. Summary
      Reflections
      2. Managing Innovation
      2.1. Introduction
      Learning Targets
      2.2. Techniques of Change
      2.3. Change Methodology
      2.4. Excellent Organizations
      2.5. Innovation Culture
      2.6. Barriers to Innovation
      2.7. Adapting Culture
      2.8. Models of Innovation
      2.9. Managing Innovation
      Case Study
      Activities
      2.10. Summary
      Reflections
      3. Processing Innovation
      3.1. Introduction
      Learning Targets
      3.2. Investment in Innovation
      3.3. Goals of Innovation
      3.4. Failure of Innovation
      3.5. Process of Innovation
      3.6. Applied Innovation
      3.7. Innovation Funnel
      Case Study
      Activities
      Summary
      Reflections
      References
      Part II. DEFINING INNOVATION GOALS
      Learning Targets
      4. Analyzing Environments
      4.1. Introduction
      Learning Targets
      4.2. Goal Planning
      4.3. Defining Goals
      4.4. Environment Analysis
      4.5. PEST Analysis
      4.6. Five Force Model
      4.7. Benchmarking
      4.8. SWOT Analysis
      4.9. Core Competencies
      4.10. Developing Statements
      Case Study
      Activities
      4.11. Summary
      Reflections
      5. Defining Objectives
      5.1. Introduction
      Learning Targets
      5.2. Identifying Stakeholders
      5.3. Defining Requirements
      Case Study
      Activities
      5.4. Identifying Thrusts
      5.5. Generic Market Objectives
      5.6. Strategic Objectives
      5.7. Objectives for Innovation
      Case Study
      Activities
      5.8. Summary
      Reflections
      6. Measuring Indicators
      6.1. Introduction
      Learning Targets
      6.2. Performance Indicators
      6.3. Defining Indicators
      6.4. Innovation Process Indicators
      6.5. Performance Charts
      6.6. Balanced Scorecard
      6.7. Implementing the Balanced Scorecard
      Case Study
      Activities
      6.8. Summary
      Reflections
      References
      Part III. MANAGING INNOVATION ACTIONS
      Learning Targets
      3M and the Post-it Note
      7. Creating Ideas
      7.1. Introduction
      Learning Targets
      7.2. Action Pathway
      7.3. Problem Solving
      7.4. Creativity
      7.5. Enhancing Creativity
      7.6. Encouraging Creativity
      7.7. Sources of Ideas
      7.8. New Knowledge Ideas
      Case Study
      Activities
      7.9. Ideation Tools
      7.10. Selected Ideation Tools
      7.11. Modeling Tools
      7.12. Physical Space
      Case Study
      Activities
      7.13. Summary
      Reflections
      8. Managing Projects
      8.1. Introduction
      Learning Targets
      8.2. Projects
      8.3. Project Planning
      8.4. Project Scheduling
      8.5. Project Controlling
      8.6. Quantitative Benefits
      8.7. Qualitative Benefits
      8.8. Risk Management
      8.9. Project Innovation
      8.10. Project Tools
      Case Study
      Activities
      8.11. Summary
      Reflections
      9. Developing Products
      9.1. Introduction
      Learning Targets
      9.2. New Product Development
      9.3. Stage Gate Process
      9.4. Product Funding
      9.5. Protecting New Products
      9.6. Commer...

      Biographie:
      Introduction
      Book Aims
      Book Structure
      Learning Activities
      Intended Audience
      Acknowledgements
      Part I. UNDERSTANDING INNOVATION
      Learning Targets
      Apple Makes Sweet Music
      1. Defining Innovation
      1.1. Introduction
      Learning Targets
      1.2. Definition of Innovation
      1.3. Related Concepts
      1.4. Drivers of Innovation
      1.5. Categories of Innovation
      1.6. Product Innovation
      1.7. Process Innovation
      1.8. Service Innovation
      1.9. Product and Process Innovation
      1.10. Radical and Incremental Innovation
      1.11. Disruptive Innovation
      1.12. Innovation and Operations
      Case Study
      Activities
      1.13. Summary
      Reflections
      2. Managing Innovation
      2.1. Introduction
      Learning Targets
      2.2. Techniques of Change
      2.3. Change Methodology
      2.4. Excellent Organizations
      2.5. Innovation Culture
      2.6. Barriers to Innovation
      2.7. Adapting Culture
      2.8. Models of Innovation
      2.9. Managing Innovation
      Case Study
      Activities
      2.10. Summary
      Reflections
      3. Processing Innovation
      3.1. Introduction
      Learning Targets
      3.2. Investment in Innovation
      3.3. Goals of Innovation
      3.4. Failure of Innovation
      3.5. Process of Innovation
      3.6. Applied Innovation
      3.7. Innovation Funnel
      Case Study
      Activities
      Summary
      Reflections
      References
      Part II. DEFINING INNOVATION GOALS
      Learning Targets
      4. Analyzing Environments
      4.1. Introduction
      Learning Targets
      4.2. Goal Planning
      4.3. Defining Goals
      4.4. Environment Analysis
      4.5. PEST Analysis
      4.6. Five Force Model
      4.7. Benchmarking
      4.8. SWOT Analysis
      4.9. Core Competencies
      4.10. Developing Statements
      Case Study
      Activities
      4.11. Summary
      Reflections
      5. Defining Objectives
      5.1. Introduction
      Learning Targets
      5.2. Identifying Stakeholders
      5.3. Defining Requirements
      Case Study
      Activities
      5.4. Identifying Thrusts
      5.5. Generic Market Objectives
      5.6. Strategic Objectives
      5.7. Objectives for Innovation
      Case Study
      Activities
      5.8. Summary
      Reflections
      6. Measuring Indicators
      6.1. Introduction
      Learning Targets
      6.2. Performance Indicators
      6.3. Defining Indicators
      6.4. Innovation Process Indicators
      6.5. Performance Charts
      6.6. Balanced Scorecard
      6.7. Implementing the Balanced Scorecard
      Case Study
      Activities
      6.8. Summary
      Reflections
      References
      Part III. MANAGING INNOVATION ACTIONS
      Learning Targets
      3M and the Post-it Note
      7. Creating Ideas
      7.1. Introduction
      Learning Targets
      7.2. Action Pathway
      7.3. Problem Solving
      7.4. Creativity
      7.5. Enhancing Creativity
      7.6. Encouraging Creativity
      7.7. Sources of Ideas
      7.8. New Knowledge Ideas
      Case Study
      Activities
      7.9. Ideation Tools
      7.10. Selected Ideation Tools
      7.11. Modeling Tools
      7.12. Physical Space
      Case Study
      Activities
      7.13. Summary
      Reflections
      8. Managing Projects
      8.1. Introduction
      Learning Targets
      8.2. Projects
      8.3. Project Planning
      8.4. Project Scheduling
      8.5. Project Controlling
      8.6. Quantitative Benefits
      8.7. Qualitative Benefits
      8.8. Risk Management
      8.9. Project Innovation
      8.10. Project Tools
      Case Study
      Activities
      8.11. Summary
      Reflections
      9. Developing Products
      9.1. Introduction
      Learning Targets
      9.2. New Product Development
      9.3. Stage Gate Process
      9.4. Product Funding
      9.5. Protecting New Products
      9.6. Commer...

      Sommaire:
      Introduction
      Book Aims
      Book Structure
      Learning Activities
      Intended Audience
      Acknowledgements
      Part I. UNDERSTANDING INNOVATION
      Learning Targets
      Apple Makes Sweet Music
      1. Defining Innovation
      1.1. Introduction
      Learning Targets
      1.2. Definition of Innovation
      1.3. Related Concepts
      1.4. Drivers of Innovation
      1.5. Categories of Innovation
      1.6. Product Innovation
      1.7. Process Innovation
      1.8. Service Innovation
      1.9. Product and Process Innovation
      1.10. Radical and Incremental Innovation
      1.11. Disruptive Innovation
      1.12. Innovation and Operations
      Case Study
      Activities
      1.13. Summary
      Reflections
      2. Managing Innovation
      2.1. Introduction
      Learning Targets
      2.2. Techniques of Change
      2.3. Change Methodology
      2.4. Excellent Organizations
      2.5. Innovation Culture
      2.6. Barriers to Innovation
      2.7. Adapting Culture
      2.8. Models of Innovation
      2.9. Managing Innovation
      Case Study
      Activities
      2.10. Summary
      Reflections
      3. Processing Innovation
      3.1. Introduction
      Learning Targets
      3.2. Investment in Innovation
      3.3. Goals of Innovation
      3.4. Failure of Innovation
      3.5. Process of Innovation
      3.6. Applied Innovation
      3.7. Innovation Funnel
      Case Study
      Activities
      Summary
      Reflections
      References
      Part II. DEFINING INNOVATION GOALS
      Learning Targets
      4. Analyzing Environments
      4.1. Introduction
      Learning Targets
      4.2. Goal Planning
      4.3. Defining Goals
      4.4. Environment Analysis
      4.5. PEST Analysis
      4.6. Five Force Model
      4.7. Benchmarking
      4.8. SWOT Analysis
      4.9. Core Competencies
      4.10. Developing Statements
      Case Study
      Activities
      4.11. Summary
      Reflections
      5. Defining Objectives
      5.1. Introduction
      Learning Targets
      5.2. Identifying Stakeholders
      5.3. Defining Requirements
      Case Study
      Activities
      5.4. Identifying Thrusts
      5.5. Generic Market Objectives
      5.6. Strategic Objectives
      5.7. Objectives for Innovation
      Case Study
      Activities
      5.8. Summary
      Reflections
      6. Measuring Indicators
      6.1. Introduction
      Learning Targets
      6.2. Performance Indicators
      6.3. Defining Indicators
      6.4. Innovation Process Indicators
      6.5. Performance Charts
      6.6. Balanced Scorecard
      6.7. Implementing the Balanced Scorecard
      Case Study
      Activities
      6.8. Summary
      Reflections
      References
      Part III. MANAGING INNOVATION ACTIONS
      Learning Targets
      3M and the Post-it Note
      7. Creating Ideas
      7.1. Introduction
      Learning Targets
      7.2. Action Pathway
      7.3. Problem Solving
      7.4. Creativity
      7.5. Enhancing Creativity
      7.6. Encouraging Creativity
      7.7. Sources of Ideas
      7.8. New Knowledge Ideas
      Case Study
      Activities
      7.9. Ideation Tools
      7.10. Selected Ideation Tools
      7.11. Modeling Tools
      7.12. Physical Space
      Case Study
      Activities
      7.13. Summary
      Reflections
      8. Managing Projects
      8.1. Introduction
      Learning Targets
      8.2. Projects
      8.3. Project Planning
      8.4. Project Scheduling
      8.5. Project Controlling
      8.6. Quantitative Benefits
      8.7. Qualitative Benefits
      8.8. Risk Management
      8.9. Project Innovation
      8.10. Project Tools
      Case Study
      Activities
      8.11. Summary
      Reflections
      9. Developing Products
      9.1. Introduction
      Learning Targets
      9.2. New Product Development
      9.3. Stage Gate Process
      9.4. Product Funding
      9.5. Protecting New Products
      9.6. Commer...

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