Applying Innovation - O'Sullivan, David
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Avis sur Applying Innovation Format Relié - Livre Économie
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Présentation Applying Innovation Format Relié
- Livre Économie
Résumé :
Introduction
Book Aims
Book Structure
Learning Activities
Intended Audience
Acknowledgements
Part I. UNDERSTANDING INNOVATION
Learning Targets
Apple Makes Sweet Music
1. Defining Innovation
1.1. Introduction
Learning Targets
1.2. Definition of Innovation
1.3. Related Concepts
1.4. Drivers of Innovation
1.5. Categories of Innovation
1.6. Product Innovation
1.7. Process Innovation
1.8. Service Innovation
1.9. Product and Process Innovation
1.10. Radical and Incremental Innovation
1.11. Disruptive Innovation
1.12. Innovation and Operations
Case Study
Activities
1.13. Summary
Reflections
2. Managing Innovation
2.1. Introduction
Learning Targets
2.2. Techniques of Change
2.3. Change Methodology
2.4. Excellent Organizations
2.5. Innovation Culture
2.6. Barriers to Innovation
2.7. Adapting Culture
2.8. Models of Innovation
2.9. Managing Innovation
Case Study
Activities
2.10. Summary
Reflections
3. Processing Innovation
3.1. Introduction
Learning Targets
3.2. Investment in Innovation
3.3. Goals of Innovation
3.4. Failure of Innovation
3.5. Process of Innovation
3.6. Applied Innovation
3.7. Innovation Funnel
Case Study
Activities
Summary
Reflections
References
Part II. DEFINING INNOVATION GOALS
Learning Targets
4. Analyzing Environments
4.1. Introduction
Learning Targets
4.2. Goal Planning
4.3. Defining Goals
4.4. Environment Analysis
4.5. PEST Analysis
4.6. Five Force Model
4.7. Benchmarking
4.8. SWOT Analysis
4.9. Core Competencies
4.10. Developing Statements
Case Study
Activities
4.11. Summary
Reflections
5. Defining Objectives
5.1. Introduction
Learning Targets
5.2. Identifying Stakeholders
5.3. Defining Requirements
Case Study
Activities
5.4. Identifying Thrusts
5.5. Generic Market Objectives
5.6. Strategic Objectives
5.7. Objectives for Innovation
Case Study
Activities
5.8. Summary
Reflections
6. Measuring Indicators
6.1. Introduction
Learning Targets
6.2. Performance Indicators
6.3. Defining Indicators
6.4. Innovation Process Indicators
6.5. Performance Charts
6.6. Balanced Scorecard
6.7. Implementing the Balanced Scorecard
Case Study
Activities
6.8. Summary
Reflections
References
Part III. MANAGING INNOVATION ACTIONS
Learning Targets
3M and the Post-it Note
7. Creating Ideas
7.1. Introduction
Learning Targets
7.2. Action Pathway
7.3. Problem Solving
7.4. Creativity
7.5. Enhancing Creativity
7.6. Encouraging Creativity
7.7. Sources of Ideas
7.8. New Knowledge Ideas
Case Study
Activities
7.9. Ideation Tools
7.10. Selected Ideation Tools
7.11. Modeling Tools
7.12. Physical Space
Case Study
Activities
7.13. Summary
Reflections
8. Managing Projects
8.1. Introduction
Learning Targets
8.2. Projects
8.3. Project Planning
8.4. Project Scheduling
8.5. Project Controlling
8.6. Quantitative Benefits
8.7. Qualitative Benefits
8.8. Risk Management
8.9. Project Innovation
8.10. Project Tools
Case Study
Activities
8.11. Summary
Reflections
9. Developing Products
9.1. Introduction
Learning Targets
9.2. New Product Development
9.3. Stage Gate Process
9.4. Product Funding
9.5. Protecting New Products
9.6. Commer...
Biographie:
Introduction
Book Aims
Book Structure
Learning Activities
Intended Audience
Acknowledgements
Part I. UNDERSTANDING INNOVATION
Learning Targets
Apple Makes Sweet Music
1. Defining Innovation
1.1. Introduction
Learning Targets
1.2. Definition of Innovation
1.3. Related Concepts
1.4. Drivers of Innovation
1.5. Categories of Innovation
1.6. Product Innovation
1.7. Process Innovation
1.8. Service Innovation
1.9. Product and Process Innovation
1.10. Radical and Incremental Innovation
1.11. Disruptive Innovation
1.12. Innovation and Operations
Case Study
Activities
1.13. Summary
Reflections
2. Managing Innovation
2.1. Introduction
Learning Targets
2.2. Techniques of Change
2.3. Change Methodology
2.4. Excellent Organizations
2.5. Innovation Culture
2.6. Barriers to Innovation
2.7. Adapting Culture
2.8. Models of Innovation
2.9. Managing Innovation
Case Study
Activities
2.10. Summary
Reflections
3. Processing Innovation
3.1. Introduction
Learning Targets
3.2. Investment in Innovation
3.3. Goals of Innovation
3.4. Failure of Innovation
3.5. Process of Innovation
3.6. Applied Innovation
3.7. Innovation Funnel
Case Study
Activities
Summary
Reflections
References
Part II. DEFINING INNOVATION GOALS
Learning Targets
4. Analyzing Environments
4.1. Introduction
Learning Targets
4.2. Goal Planning
4.3. Defining Goals
4.4. Environment Analysis
4.5. PEST Analysis
4.6. Five Force Model
4.7. Benchmarking
4.8. SWOT Analysis
4.9. Core Competencies
4.10. Developing Statements
Case Study
Activities
4.11. Summary
Reflections
5. Defining Objectives
5.1. Introduction
Learning Targets
5.2. Identifying Stakeholders
5.3. Defining Requirements
Case Study
Activities
5.4. Identifying Thrusts
5.5. Generic Market Objectives
5.6. Strategic Objectives
5.7. Objectives for Innovation
Case Study
Activities
5.8. Summary
Reflections
6. Measuring Indicators
6.1. Introduction
Learning Targets
6.2. Performance Indicators
6.3. Defining Indicators
6.4. Innovation Process Indicators
6.5. Performance Charts
6.6. Balanced Scorecard
6.7. Implementing the Balanced Scorecard
Case Study
Activities
6.8. Summary
Reflections
References
Part III. MANAGING INNOVATION ACTIONS
Learning Targets
3M and the Post-it Note
7. Creating Ideas
7.1. Introduction
Learning Targets
7.2. Action Pathway
7.3. Problem Solving
7.4. Creativity
7.5. Enhancing Creativity
7.6. Encouraging Creativity
7.7. Sources of Ideas
7.8. New Knowledge Ideas
Case Study
Activities
7.9. Ideation Tools
7.10. Selected Ideation Tools
7.11. Modeling Tools
7.12. Physical Space
Case Study
Activities
7.13. Summary
Reflections
8. Managing Projects
8.1. Introduction
Learning Targets
8.2. Projects
8.3. Project Planning
8.4. Project Scheduling
8.5. Project Controlling
8.6. Quantitative Benefits
8.7. Qualitative Benefits
8.8. Risk Management
8.9. Project Innovation
8.10. Project Tools
Case Study
Activities
8.11. Summary
Reflections
9. Developing Products
9.1. Introduction
Learning Targets
9.2. New Product Development
9.3. Stage Gate Process
9.4. Product Funding
9.5. Protecting New Products
9.6. Commer...
Sommaire:
Introduction
Book Aims
Book Structure
Learning Activities
Intended Audience
Acknowledgements
Part I. UNDERSTANDING INNOVATION
Learning Targets
Apple Makes Sweet Music
1. Defining Innovation
1.1. Introduction
Learning Targets
1.2. Definition of Innovation
1.3. Related Concepts
1.4. Drivers of Innovation
1.5. Categories of Innovation
1.6. Product Innovation
1.7. Process Innovation
1.8. Service Innovation
1.9. Product and Process Innovation
1.10. Radical and Incremental Innovation
1.11. Disruptive Innovation
1.12. Innovation and Operations
Case Study
Activities
1.13. Summary
Reflections
2. Managing Innovation
2.1. Introduction
Learning Targets
2.2. Techniques of Change
2.3. Change Methodology
2.4. Excellent Organizations
2.5. Innovation Culture
2.6. Barriers to Innovation
2.7. Adapting Culture
2.8. Models of Innovation
2.9. Managing Innovation
Case Study
Activities
2.10. Summary
Reflections
3. Processing Innovation
3.1. Introduction
Learning Targets
3.2. Investment in Innovation
3.3. Goals of Innovation
3.4. Failure of Innovation
3.5. Process of Innovation
3.6. Applied Innovation
3.7. Innovation Funnel
Case Study
Activities
Summary
Reflections
References
Part II. DEFINING INNOVATION GOALS
Learning Targets
4. Analyzing Environments
4.1. Introduction
Learning Targets
4.2. Goal Planning
4.3. Defining Goals
4.4. Environment Analysis
4.5. PEST Analysis
4.6. Five Force Model
4.7. Benchmarking
4.8. SWOT Analysis
4.9. Core Competencies
4.10. Developing Statements
Case Study
Activities
4.11. Summary
Reflections
5. Defining Objectives
5.1. Introduction
Learning Targets
5.2. Identifying Stakeholders
5.3. Defining Requirements
Case Study
Activities
5.4. Identifying Thrusts
5.5. Generic Market Objectives
5.6. Strategic Objectives
5.7. Objectives for Innovation
Case Study
Activities
5.8. Summary
Reflections
6. Measuring Indicators
6.1. Introduction
Learning Targets
6.2. Performance Indicators
6.3. Defining Indicators
6.4. Innovation Process Indicators
6.5. Performance Charts
6.6. Balanced Scorecard
6.7. Implementing the Balanced Scorecard
Case Study
Activities
6.8. Summary
Reflections
References
Part III. MANAGING INNOVATION ACTIONS
Learning Targets
3M and the Post-it Note
7. Creating Ideas
7.1. Introduction
Learning Targets
7.2. Action Pathway
7.3. Problem Solving
7.4. Creativity
7.5. Enhancing Creativity
7.6. Encouraging Creativity
7.7. Sources of Ideas
7.8. New Knowledge Ideas
Case Study
Activities
7.9. Ideation Tools
7.10. Selected Ideation Tools
7.11. Modeling Tools
7.12. Physical Space
Case Study
Activities
7.13. Summary
Reflections
8. Managing Projects
8.1. Introduction
Learning Targets
8.2. Projects
8.3. Project Planning
8.4. Project Scheduling
8.5. Project Controlling
8.6. Quantitative Benefits
8.7. Qualitative Benefits
8.8. Risk Management
8.9. Project Innovation
8.10. Project Tools
Case Study
Activities
8.11. Summary
Reflections
9. Developing Products
9.1. Introduction
Learning Targets
9.2. New Product Development
9.3. Stage Gate Process
9.4. Product Funding
9.5. Protecting New Products
9.6. Commer...