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Présentation Human - Centered Software Engineering Format Broché
- Livre Informatique
Résumé :
Activity theory is a way of describing and characterizing the structure of human - tivity of all kinds. First introduced by Russian psychologists Rubinshtein, Leontiev, and Vigotsky in the early part of the last century, activity theory has more recently gained increasing attention among interaction designers and others in the hum- computer interaction and usability communities (see, for example, Gay and H- brooke, 2004). Interest was given a signi?cant boost when Donald Norman suggested activity-theory and activity-centered design as antidotes to some of the putative ills of human-centered design (Norman, 2005). Norman, who has been credited with coining the phrase user-centered design, suggested that too much attention focused on human users may be harmful, that to design better tools designers need to focus not so much on users as on the activities in which users are engaged and the tasks they seek to perform within those activities. Although many researchers and practitioners claim to have used or been in?uenced by activity theory in their work (see, for example, Nardi, 1996), it is often dif?cult to trace precisely where or how the results have actually been shaped by activity theory. Inmanycases, evendetailedcasestudiesreportresultsthatseemonlydistantlyrelated, if at all, to the use of activity theory. Contributing to the lack of precise and traceable impact is that activity theory, - spite its name, is not truly a formal and proper theory.
Sommaire:
Human-Centered Software Engineering: Software Engineering Architectures, Patterns and Models for Human Computer Interaction - Ahmed Seffah, Jean Vanderdonckt and Micel C Desmarais
Part 1: User Experiences, Usability Requirements and Design
What Drives Software Development: Bridging the Gap between Software and Usability Engineering - Nuno J Nunes
Human Activity Modeling: Toward a Pragmatic Integration of Activity Theory and Usage-Centered Design - Larry L Constantine
A User-Centered Framework for Deriving a Conceptual Design from User Experiences: Leveraging Personas and Patterns to Create Usable Designs - Homa Javahery, Alexander Deichman, Ahmed Seffah and Mohamed Taleb
XML-based Tools for Creating, Mapping and Transforming Usability Engineering Requirements - Fei Huang, Jon Titus, Allan Wolinski, Kevin Schneider and Jim A Carter
Part 2: Modeling and Model-Driven Engineering
Multi-Path Transformational Development of User Interfaces with Graph Transformations - Quentin Limbourg and Jean Vanderdonckt
Human-Centered Engineering with UIML - James Helms, Robbie Schaefer, Kris Luyten, Jo Vermeulen, Marc Abrams, Adrien Coyette and Jean Vanderdonckt
Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: Mega-UI - Jean-S?bastien Sottet, Gaelle Calvary and Jean-Marie Favre
Cause and Effect in User Interface Development - Ebba Thora Hvannberg
Part 3: Interactive Systems Architectures
From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture - Mohamed Taleb, Ahmed Seffah and Daniel Engleberg
Towards a Refined Paradigm for Architecting Usable Systems - Tamer Rafla, Michel C Desmarais and Pierre N Robillard
Trace-based Usability Evaluation Using Aspect-oriented Programming and Agent-based Software Architecture -Jean-Claude Tarby, Houcine Ezzedine and Christophe Kolski
Achieving Usability of Adaptable Software: The AMF-based Approach - Franck Tarpin-Bernard, Kinan Samaan and Bertrand David
Part 4: Reengineering, Reverse Engineering and Refactoring
The GAINS Design Process - Martha J Lindeman
Legacy Systems Interaction Reengineering - Modammad El-Ramly, Eleni Stroulia and Hani Samir
Reverse Engineering for Usability Evaluation - Atif M Memon
Task Models and System Models as a Bridge - David Navarre, Philippe Palanque and Marco Winckler
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