Human-Machine Communication for Educational Systems Design -
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Présentation Human - Machine Communication For Educational Systems Design Format Broché
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Résumé :
A fundamental goal of human-machine communication is to increase the useful bandwidth across the interface. Research should start with studies of human communication channels and work toward devices and techniques using those channels. This volume in the NATO Special Programme on Advanced Educational Technology discusses the theme in the context of educational systems. It addresses the state of the art in the design of educational systems with respect to theories, enabling technologies, advanced applications, and implementation issues. The papers are grouped into four parts: fundamentals of human perception and reasoning; new media - enabling technologies; artificial intelligence, software and design techniques; and advanced applications. This volume in the NATO Special Programme on Advanced Educational Technology addresses the state of the art in the design of educational systems with respect to theories, enabling technologies, advanced applications, and implementation issues.
Sommaire:
1: Fundamentals of Human Perception and Reasoning.- Activity Theory: Implications for Human Computer Interaction.- Motion as a Variable of Visual Communication.- Laws of Visual Perception and Their Consequences for the User Interface.- Learning in Neural Networks.- The Probabilistic Retreat From Biases: Implications for Man-Machine Communication?.- Cognitive Load and the Acquisition of a Problem Solving Skill.- Referring in a Shared Workspace.- Rules in Dialogue.- Models of User Behaviour and Measures of Usability.- Behavioral and Perceptual Responses to the Constraints of Computer-Mediated Design.- The Acquisition of Troubleshooting Skill Implications for Tools for Learning.- Problems of Adaptive Action-Oriented User-Interfaces.- 2: New Media: Enabling Technologies.- New Human-Computer Interaction Techniques.- Class, You're Not Making Enough Noise! The Case for Sound-Effects in Educational Software.- Electronic Books and their Potential for Interactive Learning.- A Change of View: The Parameter Projection Problem in Three-Dimensional View Setting.- Animated Icons Promote Learning of Their Functions.- Generating Natural Language in an Immersive Language Learning System.- 3: Artificial Intelligence, Software and Design Techniques.- Cooperative Problem Solving as a Basis for Computer Assisted Learning.- The Design of Interacting Agents for Use in Interfaces.- Simulator-Based Training Using a Learning Companion.- Knowledge-Based Interface for Existing Systems.- Dialogue of Partners as a Method of Non-Formal Problem Solving.- Modeling a Partner in a Dialogue.- A Visual Knowledge Elicitation Language and Methodology for Acquiring Non-Verbal Expertise.- Visual Programming of Robots in Virtual Environments.- 4: Advanced Applications.- Interactive Learning and NaturalLanguage Systems.- The Learner's Partner: Foreign Language Learning and Real World Encounters.- Psychological Peculiarities of Man-Machine Communication in Instructional Systems.- A Design for Accessing Multimedia Information Using Cohesion.- WISH: Writing Instruction Script in Hebrew.- A Method of Evaluating the Usability of a Prototype User Interface for CBT Courseware.- A Visual Display System for the Teaching of Intonation to Deaf Persons: An Explorative Study.- XProc Sim: An X Window Based GUI for the Dynamic Simulation of the Chemical Recovery Cycle of a Paper Pulp Mill.- Telephone Information System: Dialogue Specification Language.- Improving Functional Programming Environments for Education.- Designing an Intelligent Interface for an Advice-Giving System.- List of Participants.
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